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Showing 149 Results

Digital Dictionary

Grade audience: Middle - Secondary

On this episode of The Root & STEM Podcast, host and journalist Sofia Osborne speaks with Aidan Pine, a researcher working on the Indigenous Language Technology project at the Canadian National Research Council. Pine shares what got him interested in language revitalization. He then explains how his endangered language dictionary app Mother Tongues was founded. Aidan explains the ReadAlong Studio, a part of the Canadian Indigenous languages technology project that he has assisted, and how it’s helping young learners. Finally, Aidan shares his vision moving forward for Mother Tongues.

Harnessing The Benefits: The Digital World

Harnessing The Benefits: The Digital World

Grade audience: Middle - Secondary

This three-episode series designed for Grade 9-12 students highlights the advantages of technology while introducing potential dangers of the online world and how to avoid them. Each episode focuses on one popular aspect of the digital world: artificial intelligence, social media, and online learning.

STEAM SCIENCE: Spin and Win(d)

STEAM SCIENCE: Spin and Win(d)

Grade audience: Grade 1 - Grade 3

The premise of this experiment is that wind around us can be harnessed, and used for many purposes. It’s a first step to understanding the concepts of renewable energy as well as the historical uses of wind power, and is a starting point to help learners grasp the potential of renewable energy sources.

STEAM Science: Solar Oven – Dinner is served!

STEAM Science: Solar Oven – Dinner is served!

Grade audience: Middle - Secondary

The premise of this experiment is that you can use the sun to “cook” things. It’s a first step to understanding the concepts of renewable energy, and how the sun’s heat can be harnessed as a tool to help us achieve our goals, without using nonrenewable energy sources.

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

Sivunivut: The Future

Sivunivut: The Future

Grade audience: Middle - Secondary

This comic, illustrated and written by Olivia Akeeshoo Chislett, explores concepts of language, culture, and Indigenous futurism.

An inside look at Stephanie Amells activity.

Adventure Research

Grade audience: Primary - Middle

This activity asks readers to embark on an adventure and meet four different animals along the way. The reader must locate and write down a noun, verb, and adjective for each animal they see as part of their journey’s research.

Root & STEM icon cover.

Isumakkaq

Grade audience: Middle - Secondary

Isumakkaq is a game about guessing a secret word. The player will have several chances to guess the word. Everytime they guess the letters that they use can reveal hints as to what letters are part of the secret word.

A graphic with a green to white gradient, Scientists Who Inspire is wrote in the center.

Scientists Who Inspire

Grade audience: Primary - Middle

Learn about the pioneers of science and the characteristics that allowed them to thrive! Wilhelm Röntgen: Curiosity This episode takes a look at Wilhelm Röntgen and how curiosity helped him in his discovery of the X-ray machine, and how we can be curious about the world just like him. Marie Curie: Confidence This episode takes … Continued

A graphic with a white to green gradient, The Science Behind is wrote in the center.

The Science Behind Podcast

Grade audience: Primary - Middle

Let’s think like a scientist and find the answers to the questions that make us wonder! The Science Behind podcast series explores the ways in which science is connected to humans and the world around us in an interactive format that follows the scientific method. (The scientific method is the process of testing and experimenting … Continued

Look and “Sea”

Look and “Sea”

Grade audience: Primary - Middle

An activity that asks readers to read an ocean and marine life infographic and look closely at the pictures to then see if they can correctly identify and name the animals and devices.

Swimming in Plastic

Swimming in Plastic

Grade audience: Primary - Secondary

A young turtle and his Grampa take readers on a sea adventure to learn how ocean plastic is hurting sea animals, but also showcases how humans are trying to reduce plastic use and clean up the ocean in various ways.

A close up of a sensor.

The Environmental Impact from Climate Change

Grade audience: Grade 3 - Grade 6

In this lesson, students will expand on their learning from lesson one (Introduction to Nattiit, Ringed Seal)  and build their understanding for how the nattiit are being impacted by climate change and human activity.

Water Monitoring Project

Water Monitoring Project

Grade audience: Middle - Grade 8

In this lesson, students continue learning how to use the micro:bit in a hands-on lesson in which they develop and test a water quality monitoring system. 

Seatangle interface.

Sea Tangle

Grade audience: Middle

Sea Tangle allows users to explore a kelp forest off the coast of British Columbia. Players will learn why the kelp forest and its inhabitants are important to one another.

The Planet Sedna

The Planet Sedna

Grade audience: Primary - Secondary

This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.

A photo from the Chandrasekhars activity.

Chandrasekhar’s Limit

Grade audience: Middle - Secondary

This activity tells the story of Subrahmanyan Chandrasekhar, a mathematician responsible for discovering the stars of a certain size become supernovas, instead of white dwarfs, when they collapse.

An infographic on how telescopes work.

How Telescopes Work

Grade audience: Middle - Secondary

This infographic explores four different types of telescopes, where they are used, and how scientists use physics to combine different lenses and mirrors to learn more about space.

Constellations on a blue background.

Constellation and Stellar Knowledge

Grade audience: Secondary

Students will learn about constellations and to describe the role of celestial objects in the traditions and beliefs of selected cultures and civilizations.

The beginning interface of the game StarScribe, designed by Brandon Bunnie.

StarScribe

Star Scribe is an educational game experience created and designed by Brandon Bunnie.  Players will visit the surface of Earth’s moon and learn about several Cree constellations from Wilfred Buck a.k.a. “Star Guy.” 

An animated earth on a blue background, with a snack along the top.

Design Redefined Series 1-5

The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of using designs found in nature and animals to inspire man-made technologies and innovations.