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Showing 154 Results

Fake Voices Versus Deepfakes

Fake Voices Versus Deepfakes

Grade audience: Grade 9

Students explore deepfakes and create a fake voices app using the MIT App Inventor. Learners also explore how deepfakes can pose a threat to online safety and privacy, and how they can have an impact on not only our daily lives but also other areas like commerce, history, crime, and pop culture.

Snakes and Ladders: Online Safety

Snakes and Ladders: Online Safety

Navigating the internet can feel tricky sometimes, much like a game of Snakes and Ladders. But in this version of the classic game, there’s a twist. The objective is to be the first to reach the 100th square but some squares have snakes and some squares have ladders. Check out Challenge Mode to challenge yourself further.

Ladybug comic showing a car driving into the entryway of a cemetery

Ladybug

Story by Richard Van Camp, Illustrations by Micaela Dawn

Harnessing The Benefits: The Digital World

Harnessing The Benefits: The Digital World

Grade audience: Middle - Secondary

This three-episode series designed for Grade 9-12 students highlights the advantages of technology while introducing potential dangers of the online world and how to avoid them. Each episode focuses on one popular aspect of the digital world: artificial intelligence, social media, and online learning.

STEAM SCIENCE: Spin and Win(d)

STEAM SCIENCE: Spin and Win(d)

Grade audience: Grade 1 - Grade 3

The premise of this experiment is that wind around us can be harnessed, and used for many purposes. It’s a first step to understanding the concepts of renewable energy as well as the historical uses of wind power, and is a starting point to help learners grasp the potential of renewable energy sources.

STEAM Science: Solar Oven – Dinner is served!

STEAM Science: Solar Oven – Dinner is served!

Grade audience: Middle - Secondary

The premise of this experiment is that you can use the sun to “cook” things. It’s a first step to understanding the concepts of renewable energy, and how the sun’s heat can be harnessed as a tool to help us achieve our goals, without using nonrenewable energy sources.

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

Sivunivut: The Future

Sivunivut: The Future

Grade audience: Middle - Secondary

This comic, illustrated and written by Olivia Akeeshoo Chislett, explores concepts of language, culture, and Indigenous futurism.

An inside look at Stephanie Amells activity.

Adventure Research

Grade audience: Primary - Middle

This activity asks readers to embark on an adventure and meet four different animals along the way. The reader must locate and write down a noun, verb, and adjective for each animal they see as part of their journey’s research.

Root & STEM icon cover.

Isumakkaq

Grade audience: Middle - Secondary

Isumakkaq is a game about guessing a secret word. The player will have several chances to guess the word. Everytime they guess the letters that they use can reveal hints as to what letters are part of the secret word.

A graphic with a green to white gradient, Scientists Who Inspire is wrote in the center.

Scientists Who Inspire

Grade audience: Primary - Middle

Learn about the pioneers of science and the characteristics that allowed them to thrive! Wilhelm Röntgen: Curiosity This episode takes a look at Wilhelm Röntgen and how curiosity helped him in his discovery of the X-ray machine, and how we can be curious about the world just like him. Marie Curie: Confidence This episode takes … Continued

A graphic with a white to green gradient, The Science Behind is wrote in the center.

The Science Behind Podcast

Grade audience: Primary - Middle

Let’s think like a scientist and find the answers to the questions that make us wonder! The Science Behind podcast series explores the ways in which science is connected to humans and the world around us in an interactive format that follows the scientific method. (The scientific method is the process of testing and experimenting … Continued

Look and “Sea”

Look and “Sea”

Grade audience: Primary - Middle

An activity that asks readers to read an ocean and marine life infographic and look closely at the pictures to then see if they can correctly identify and name the animals and devices.

Swimming in Plastic

Swimming in Plastic

Grade audience: Primary - Secondary

A young turtle and his Grampa take readers on a sea adventure to learn how ocean plastic is hurting sea animals, but also showcases how humans are trying to reduce plastic use and clean up the ocean in various ways.

A close up of a sensor.

The Environmental Impact from Climate Change

Grade audience: Grade 3 - Grade 6

In this lesson, students will expand on their learning from lesson one (Introduction to Nattiit, Ringed Seal)  and build their understanding for how the nattiit are being impacted by climate change and human activity.

Water Monitoring Project

Water Monitoring Project

Grade audience: Middle - Grade 8

In this lesson, students continue learning how to use the micro:bit in a hands-on lesson in which they develop and test a water quality monitoring system. 

Seatangle interface.

Sea Tangle

Grade audience: Middle

Sea Tangle allows users to explore a kelp forest off the coast of British Columbia. Players will learn why the kelp forest and its inhabitants are important to one another.

The Planet Sedna

The Planet Sedna

Grade audience: Primary - Secondary

This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.

A photo from the Chandrasekhars activity.

Chandrasekhar’s Limit

Grade audience: Middle - Secondary

This activity tells the story of Subrahmanyan Chandrasekhar, a mathematician responsible for discovering the stars of a certain size become supernovas, instead of white dwarfs, when they collapse.