The current form is used to filter the resulting content displayed for the archive that comes after this form. Each set of filters is grouped with an expandable heading. Selecting an filter using spacebar or enter updates the content displaying only selected items.

Show Filters Hide filters

Resources For

Resources For to choose from:

Types

Types to choose from:

Levels

Levels to choose from:

Topics

Topics to choose from:

Software

Software to choose from:

Subjects

Subjects to choose from:

Tags

Tags to choose from:

Showing 156 Results

Fake Voices Versus Deepfakes

Fake Voices Versus Deepfakes

Grade audience: Grade 9

Students explore deepfakes and create a fake voices app using the MIT App Inventor. Learners also explore how deepfakes can pose a threat to online safety and privacy, and how they can have an impact on not only our daily lives but also other areas like commerce, history, crime, and pop culture.

Snakes and Ladders: Online Safety

Snakes and Ladders: Online Safety

Navigating the internet can feel tricky sometimes, much like a game of Snakes and Ladders. But in this version of the classic game, there’s a twist. The objective is to be the first to reach the 100th square but some squares have snakes and some squares have ladders. Check out Challenge Mode to challenge yourself further.

STEAM SCIENCE: Spin and Win(d)

STEAM SCIENCE: Spin and Win(d)

Grade audience: Grade 1 - Grade 3

The premise of this experiment is that wind around us can be harnessed, and used for many purposes. It’s a first step to understanding the concepts of renewable energy as well as the historical uses of wind power, and is a starting point to help learners grasp the potential of renewable energy sources.

STEAM Science: Solar Oven – Dinner is served!

STEAM Science: Solar Oven – Dinner is served!

Grade audience: Middle - Secondary

The premise of this experiment is that you can use the sun to “cook” things. It’s a first step to understanding the concepts of renewable energy, and how the sun’s heat can be harnessed as a tool to help us achieve our goals, without using nonrenewable energy sources.

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

An inside look at Stephanie Amells activity.

Adventure Research

Grade audience: Primary - Middle

This activity asks readers to embark on an adventure and meet four different animals along the way. The reader must locate and write down a noun, verb, and adjective for each animal they see as part of their journey’s research.

Coding a LEGO® Maze

Coding a LEGO® Maze

Grade audience: Primary - Grade 3

In this lesson, students learn coding basics by building a rudimentary understanding of command codes, sequences, and loops.

Exploring the Gender Gap in STEM Careers

Exploring the Gender Gap in STEM Careers

Grade audience: Grade 7 - Grade 8

In this lesson, students read a scientific journal paper, examine charts and graphs, and try to decipher data from them. Students extract useful information from the texts and put meaning to the graphs and numbers. 

Translating Literature to Code

Translating Literature to Code

Grade audience: Secondary - Grade 12

This lesson merges the worlds of artificial intelligence (AI) and poetry. Students read a poem and decipher it to analyze tone, emotions, and symbolism.

Arctic Advocacy

How can research into ringed seals and environmental changes provide a better understanding of climate change? Enooyaq Sudlovenick, currently a Ph.D. student, explores research focused on marine mammals and Inuit Qaujimajatuqangit. In this episode, Enooyaq discusses her research of the ringed seal and how she considers both Western knowledge and Inuit Qaujimajatuqangit in her approach to research.

Swimming in Plastic

Swimming in Plastic

Grade audience: Primary - Secondary

A young turtle and his Grampa take readers on a sea adventure to learn how ocean plastic is hurting sea animals, but also showcases how humans are trying to reduce plastic use and clean up the ocean in various ways.

A close up of a sensor.

The Environmental Impact from Climate Change

Grade audience: Grade 3 - Grade 6

In this lesson, students will expand on their learning from lesson one (Introduction to Nattiit, Ringed Seal)  and build their understanding for how the nattiit are being impacted by climate change and human activity.

Water Monitoring Project

Water Monitoring Project

Grade audience: Middle - Grade 8

In this lesson, students continue learning how to use the micro:bit in a hands-on lesson in which they develop and test a water quality monitoring system. 

Seatangle interface.

Sea Tangle

Grade audience: Middle

Sea Tangle allows users to explore a kelp forest off the coast of British Columbia. Players will learn why the kelp forest and its inhabitants are important to one another.

Someone holding a GPS in their hand outside. Grass can be seen in the background.

Introduction to GPS and GPS Devices

Grade audience: Secondary

Students will begin by learning how GPS works with a ‘mini lesson’ on the concept. Afterwards, students will learn how to use a GPS hand-held device or the GPS smartphone app Gaia, depending on the technology available to them.

A photo from the Chandrasekhars activity.

Chandrasekhar’s Limit

Grade audience: Middle - Secondary

This activity tells the story of Subrahmanyan Chandrasekhar, a mathematician responsible for discovering the stars of a certain size become supernovas, instead of white dwarfs, when they collapse.

Constellations on a blue background.

Constellation and Stellar Knowledge

Grade audience: Secondary

Students will learn about constellations and to describe the role of celestial objects in the traditions and beliefs of selected cultures and civilizations.