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Showing 279 Results

Throat Singing Game

Throat Singing Game

Grade audience: Middle

Students will gain an introduction to the basic functions of Scratch through the creation of a game. Students will learn about sprites, costumes, and the use of sounds. This game is a great way to incorporate throat singing into the curriculum, as students will create sprites that throat sing with different sounds.

The Scratch window open to the costume pane, with the goose sprite selected and displayed in the costume editor

Goose Hunt

Grade audience: Grade 5 - Grade 7

Students will gain an introduction to the basic functions of Scratch through the creation of an interactive target game inspired by the Cree people’s traditional goose hunt. In this project, students will learn about sprites, costumes, backdrops, and animations.

The stage with a starry sky backdrop, and the moon, earth, and kids on rocket sprite. The earth and kids on rocket sprites are in the lower left corner, and the moon sprite is in the upper right corner. The moon sprite is much smaller than the earth sprite.

Trip to the Moon

Grade audience: Grade 3 - Grade 6

This activity will use images from the story book “Trip to the Moon” written by Vera Evic, an author from Pangnirtung, Nunavut. Students will animate the images and create a scene from the book where kids use an oil drum rocket to travel to the moon.

Scratch window layout with the block palette, code area, stage, sprite pane, and code tab highlighted

Introduction to Scratch for Educators

Grade audience: Primary - Middle

In this resource, we present three culturally relevant lessons tailored to Nunavut culture and way of life, designed to introduce students to the foundational concepts of Scratch programming.

Fake Voices Versus Deepfakes

Fake Voices Versus Deepfakes

Grade audience: Grade 9

Students explore deepfakes and create a fake voices app using the MIT App Inventor. Learners also explore how deepfakes can pose a threat to online safety and privacy, and how they can have an impact on not only our daily lives but also other areas like commerce, history, crime, and pop culture.

Snakes and Ladders: Online Safety

Snakes and Ladders: Online Safety

Navigating the internet can feel tricky sometimes, much like a game of Snakes and Ladders. But in this version of the classic game, there’s a twist. The objective is to be the first to reach the 100th square but some squares have snakes and some squares have ladders. Check out Challenge Mode to challenge yourself further.

Ladybug comic showing a car driving into the entryway of a cemetery

Ladybug

Story by Richard Van Camp, Illustrations by Micaela Dawn

Harnessing The Benefits: The Digital World

Harnessing The Benefits: The Digital World

Grade audience: Middle - Secondary

This three-episode series designed for Grade 9-12 students highlights the advantages of technology while introducing potential dangers of the online world and how to avoid them. Each episode focuses on one popular aspect of the digital world: artificial intelligence, social media, and online learning.

STEAM SCIENCE: Spin and Win(d)

STEAM SCIENCE: Spin and Win(d)

Grade audience: Grade 1 - Grade 3

The premise of this experiment is that wind around us can be harnessed, and used for many purposes. It’s a first step to understanding the concepts of renewable energy as well as the historical uses of wind power, and is a starting point to help learners grasp the potential of renewable energy sources.

STEAM Science: Solar Oven – Dinner is served!

STEAM Science: Solar Oven – Dinner is served!

Grade audience: Middle - Secondary

The premise of this experiment is that you can use the sun to “cook” things. It’s a first step to understanding the concepts of renewable energy, and how the sun’s heat can be harnessed as a tool to help us achieve our goals, without using nonrenewable energy sources.

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

Sivunivut: The Future

Sivunivut: The Future

Grade audience: Middle - Secondary

This comic, illustrated and written by Olivia Akeeshoo Chislett, explores concepts of language, culture, and Indigenous futurism.

An inside look at Stephanie Amells activity.

Adventure Research

Grade audience: Primary - Middle

This activity asks readers to embark on an adventure and meet four different animals along the way. The reader must locate and write down a noun, verb, and adjective for each animal they see as part of their journey’s research.

Coding a LEGO® Maze

Coding a LEGO® Maze

Grade audience: Primary - Grade 3

In this lesson, students learn coding basics by building a rudimentary understanding of command codes, sequences, and loops.

Exploring the Gender Gap in STEM Careers

Exploring the Gender Gap in STEM Careers

Grade audience: Grade 7 - Grade 8

In this lesson, students read a scientific journal paper, examine charts and graphs, and try to decipher data from them. Students extract useful information from the texts and put meaning to the graphs and numbers. 

Translating Literature to Code

Translating Literature to Code

Grade audience: Secondary - Grade 12

This lesson merges the worlds of artificial intelligence (AI) and poetry. Students read a poem and decipher it to analyze tone, emotions, and symbolism.

Arctic Advocacy

How can research into ringed seals and environmental changes provide a better understanding of climate change? Enooyaq Sudlovenick, currently a Ph.D. student, explores research focused on marine mammals and Inuit Qaujimajatuqangit. In this episode, Enooyaq discusses her research of the ringed seal and how she considers both Western knowledge and Inuit Qaujimajatuqangit in her approach to research.