
The Planet Sedna
Primary - Secondary
This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.
This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.
This activity tells the story of Subrahmanyan Chandrasekhar, a mathematician responsible for discovering the stars of a certain size become supernovas, instead of white dwarfs, when they collapse.
This infographic explores four different types of telescopes, where they are used, and how scientists use physics to combine different lenses and mirrors to learn more about space.
Students will learn about constellations and to describe the role of celestial objects in the traditions and beliefs of selected cultures and civilizations.
In this lesson, students explore the concept of what a force is and how forces affect our lives.
In this lesson, students come to understand the solar system in which they live. They will learn what makes a planet habitable and why most planets are inhabitable.
Students will be “over the moon” for this lesson, as they will be asked to observe the moon over a period of two months, document their observations, and learn the phases of the moon together as a class.
In this lesson, students will expand on their learning from lesson one (Introduction to Nattiit, Ringed Seal) and build their understanding for how the nattiit are being impacted by climate change and human activity.
Star Scribe is an educational game experience created and designed by Brandon Bunnie. Players will visit the surface of Earth’s moon and learn about several Cree constellations from Wilfred Buck a.k.a. “Star Guy.”
In this lesson, students will learn about nattiit (ringed seals) from both biology and an Inuit perspective.
The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of using designs found in nature and animals to inspire man-made technologies and innovations.
The What’s Above Us Video Series is an engaging resource for learning about the Earth’s atmosphere and the space beyond. Each video explores a different feature of the sky and provides examples of the interconnected systems that exist above us.
The Stitches & Switches Booklet includes activities that explore and blend sewing and technology to get creative with electronic circuits.
Learn how to use Processing, a “flexible software sketchbook”. Discover how to code visuals and the basics of what is needed in a game.
AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of AI all the time.
Anybody who’s lived in a small town is probably used to receiving directions like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past the Arctic Survival Store.”
In this lesson, students learn how a computer can be taught to categorize objects. This is something students already have experience with.
When artificial intelligence (AI) advances to a certain level, it may be possible to have conversations with machines that feel like speaking to a human. This exercise tests the current state of AI to see whether we can be fooled.
A generative adversarial network (GAN) is a pair of duelling systems playing a game. The discriminative network has been trained to recognize, or discriminate among, types of data.
There are many ways to build machine learning programs. In this lesson, students explore two of the basic types of machine learning: unsupervised learning and supervised learning.
The following short animations are intended for learners who have not yet set up a Facebook account or for those who have recently started.