
Pixel Art 3B: Advanced Tiles In GraphicsGale
Grade 4 - Grade 6
Students will learn how to work with layers and transparency within the image creation software GraphicsGale.
Students will learn how to work with layers and transparency within the image creation software GraphicsGale.
In this module students will learn about the function of tiling within a game and how to create their own.
Students will build further on their animation knowledge and learn new techniques in GraphicsGale.
The techniques introduced in this module can help improve the quality of a student’s final pixel art graphics.
In this lesson students will build important game framework tiles. They will learn about variants and permutations of tiles.
Students will receive an introduction to what Unreal Engine 4 does and learn how to navigate their projects.
Students will learn how to build a basic room in Unreal 4. This will include creating a house and using the brush tool to block out, or prototype their house for a later module.
Students will take their blocked out house from the second part of the module, “Building a House in Unreal 4”, and polish it with provided assets.
Minecraft mods are fun to use to advance your game play, but how do you install one? Find out in this lesson!
Students will understand pixel art and how to create it will provide a means of creating content for their own software, or modifying existing content of software they currently engage with.
Mods can be more than just fun ways to add content to Minecraft. You can actually use them to create a lesson of your own! Find out more in this lesson by Leah Jackett.
Students will learn the terminology of User Interface and User Experience, what they are, and how they are different from each other.
Students will be introduced to how sound works, how to describe it, and understand the different aspects of sound.
This module expands on the basics of Pixel Art 1, teaching further techniques and terminology, and highlighting some common problems, using the open source software Graphicsgale.
What are wireframes and why are they important to the software development process? Learn through a hands-on tutorial featuring the open source program Pencil.
Learn how to break big projects into more manageable “bite-sized” pieces that are easier to plan and work through.
Explore the basic terminology and principles of graphic design – including colour combinations using the colour wheel, balance, alignment, and focus.
After we’ve installed some mods into Minecraft, there may be some issues. It’s important to learn how to troubleshoot these mods and fix basic problems.
Students will be introduced to basic computer programming in a simplified and easy-to-navigate environment. It helps students construct program routines, and allows freedom to explore within the examples to see what happens.
The internet can be a complicated and scary space. Learn how to build healthy relationships with others while you navigate the web!
Students will learn how to use the 3D modeling program SketchUp to create a building.
In this lesson students will be introduced to the basic functions of Reaper.
This lesson helps students construct program routines, and provides freedom to play within the examples, utilizing their own designed Paper Pathfinder game as a foundation.