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Showing 133 Results

Beaded flowers.

Stitches & Switches Booklet

Grade audience: Middle - Adult

The Stitches & Switches Booklet includes activities that explore and blend sewing and technology to get creative with electronic circuits.

AI in Everyday Life

AI in Everyday Life

Grade audience: Primary - Secondary

AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of AI all the time.

A map of Happy Valley.

Creating an Address Tool Using AI

Grade audience: Secondary - Adult

Anybody who’s lived in a small town is probably used to receiving directions  like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past the Arctic Survival Store.” 

A snippet of the comic Deep Blue showing a student drawing 1s and 0s on a chalkboard.

Deep Blue

Grade audience: Middle - Adult

This comic retells the history of the IBM computer named “DEEP BLUE” defeating chess grandmaster Garry Kasparov.

A snippet of the AI Bingo activity.

AI Bingo

Grade audience: Primary - Middle

Learn more about artificial intelligence while having fun.

Webcam interface for the people selection.

Introduction to Machine Learning

Grade audience: Primary - Grade 3

In this lesson, students learn how a computer can be taught to categorize objects. This is something students already have experience with.

Zoom icon.

Introduction to Zoom

Grade audience: Secondary - Adult

Zoom is an example of a video conferencing platform used specifically for hosting meetings virtually by using a camera and microphone on your device (computer, tablet or smartphone).

Syllabic Matching Game interface.

Inuktitut Digital Literacy Game Engine

Grade audience: Primary - Adult

The Inuktitut Digital Literacy Game Engine hosts three games (when launched but educators can add more game iterations they create), designed in partnership with Ilitaqsiniq Nunavut Literacy Council.

Iqalliarluk game interface.

Iqalliarluk

Grade audience: Middle - Adult

Have fun and improve your typing skills by playing Iqalliarluk – ᐃᖃᓪᓕᐊᕐᓗᒃ, a new game developed by Ilitaqsiniq – Nunavut Literacy Council and Pinnguaq!

Two USB sticks sitting on a laptop trackpad.

How to Assemble a Computer

Grade audience: Secondary - Adult

This is an introductory tutorial on how to assemble a PC desktop. In this video, we will learn about the different parts of a computer and how to assemble the computer.

Google Workspace logo displayed with various logos.

Introduction to Google Workspace Part 1

Grade audience: Primary - Secondary

This learning program is divided into two courses: Introduction to Google Workspace and Advanced Google Workspace. The first course is intended to provide learners with practical training on how to use Google Workspace. This introductory course will serve as a step-by-step guide to using the basic functions of Google tools and help you integrate them … Continued

Planning and Creating a Podcast Using Audacity

Planning and Creating a Podcast Using Audacity

Grade audience: Secondary

This course is an introduction to podcasting. It will take the learner through the process of planning a series and the production skills needed to produce an episode. This course introduces key concepts through a participatory exercise in which the learner drafts a podcast series plan, articulating the goals for the project and its  value … Continued

Video Production for Social Media

Video Production for Social Media

Grade audience: Secondary - Adult

This course introduces learners to the world of video production by taking them along a three-step process for video creation: Pre-Production, Production, and Post-Production. Topics covered include: creating a video strategy, scripting, storyboarding, filming tips, video editing software, editing techniques, and much more. Course Objectives By the end of this course, learners will be able … Continued

Panels from Cole Pauls' "Just Like Us" comic.

Just Like Us

Grade audience: Primary - Adult

Cole Pauls explores the importance of Indigenous representation in video games through a personal story he wrote and illustrated.

Part of the artwork from the imagining worlds and characters activity.

Imagining Worlds & Characters

This activity will teach students about worldbuilding and the relationship between a character and its world. It also poses two different ways of thinking about a concept to inspire creativity.

A blue/purple hued background with the words "Livestreaming" on the the top, a yellow line int he middle and below the yellow line it reads "00-Overview"

Intro to Live Streaming

Grade audience: Adult

This course introduces the basics of video streaming online. We will work through the fundamentals of getting your video, both live and pre-recorded, to reach your audience through various social media platforms.

Think acronym broke down. T - is it true? H - is it helpful? I - is it inspiring? N - is it necessary? K - is it kind?

Online Safety

Grade audience: Adult

Learners will understand how to protect their personal information while online,  source reliable information online for their ongoing protection and how to do a safety check-up on their devices and computer. In this course learners will cover: Introduction to the Internet Browsers Browser Privacy  Wifi and Wifi Safety and Software Updates Online Resources for Web … Continued

Person sitting cross-legged on the ground using a laptop with a large red lock on the screen.

The Online Safety Podcast Series

On Pinnguaq’s Radio Hour The Web Use and Online Safety podcasts series explore how to stay safe while on the Internet including best practices and where to find answers to some of your online safety questions.    Listeners will learn how to protect their personal information while online,  source reliable information for their ongoing protection and how to … Continued

An empath map activity illustrated by Alana McCarthy.

Empathy Map

An empathy map is a visual aid that helps create shared understanding of an end user’s needs.

A poster that reads "I am beautiful, my weight does not define me."

Building a Positive Body Image in a Digital Media Society

Grade audience: Grade 4 - Grade 6

Introduction In this module, students examine body image and pressures on girls and boys to have the “perfect” body. Students will learn how digital media portrays “perfect bodies” and will challenge what they see in social media and on the internet. From a practical standpoint, students will identify factors and pressures that affect healthy and … Continued