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Signal Processing Series

Signal Processing Series

Grade 10 - Grade 12

This series about Signal Processing includes topics such as theoretical behaviours, and audio and imaging editing.

Computer Fundamentals, Sound Design
Introduction To Twine

Introduction To Twine

Grade 9 - Grade 12

This lesson is geared towards students who want to learn code or make games. Students will be introduced to Twine with a working prototype.

Digital Storytelling
Tenzi Dice Game Learning Random Numbers

Tenzi Dice Game Learning Random Numbers

Grade 7 - Grade 8

Students will build a game in Scratch using the ‘random operator.’ After this module students will have the skills to create probability experiments.

Computer Fundamentals, Game Design
Mythology Using Twine

Mythology Using Twine

Grade 9 - Grade 12

Students will learn about mythology, legends and folktales while programming a Choose Your Own Adventure style story in Twine.

App Development, Computer Fundamentals, Digital Storytelling
Math Storytelling Using Twine

Math Storytelling Using Twine

Grade 9 - Grade 12

Using students knowledge of probability and data management, students will create a math question children’s story using Twine!

App Development, Computer Fundamentals, Digital Storytelling
Exploring Biological Systems Using Twine

Exploring Biological Systems Using Twine

Grade 9 - Grade 12

Studentsd will learn about the systems of the human body and how they interact with each other, while creating a story using Twine.

App Development, Digital Storytelling, Game Design, Health & Wellness
Planning An Escape Room Using Twine

Planning An Escape Room Using Twine

Grade 9 - Grade 12

Escape rooms are challenging and fun! Have you ever wondered how you could create your own? Well, in this lesson we will plan an escape room or a code breaking story using Twine.

App Development, Computer Fundamentals
Introduction To Algorithms

Introduction To Algorithms

Grade 1 - Grade 3

What are algorithms? How can you make one of your own? In this lesson Ryan Oliver will tell you all about algorithms!

Computer Fundamentals
Introduction To Wireframing With Pencil

Introduction To Wireframing With Pencil

Grade 9 - Grade 12

Wireframing is a crucial parts of a website, application, or another piece of user-facing software. Students will learn what they are and wireframe with just a pencil.

Art and Design, Computer Fundamentals
Regular Expressions

Regular Expressions

Grade 11 - Grade 12

Students will learn about Regular Expressions in this module, what they are in theory and in practice. As well as how to search and navigate digital texts.