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Blender Print-a-Piece 1-11

Blender Print-a-Piece 1-11

Grade 5 - Grade 8

Getting started with Blender and learning how to navigate and apply its tools for the purpose of designing a custom set of dice for printing in 3D.

App Development, Art and Design, Game Design
Pathfinder Series

Pathfinder Series

Grade 3 - Grade 12

Author Jon Corbett will teach students about Pathfinder using Microsoft Small Basics in this series.

Art and Design, Computer Fundamentals, Game Design
Podcasting

Podcasting

Grade 4 - Grade 8

Do you listen to podcasts? Or maybe you don’t know what a podcasting is. Find out more in this lesson as Michelle Jilesen teaches us how to create a podcast of our own.

Computer Fundamentals, Digital Storytelling, Sound Design
Film Review

Film Review

Grade 4 - Grade 6

Students will review short films and write a film review based on the intended audience, point of view, and purpose.

Art and Design, Digital Storytelling
Technology Consumption Vs. Technology Creation

Technology Consumption Vs. Technology Creation

Grade 4 - Grade 6

Students will learn that it is acceptable and encouraged to use computers and technology for fun and learning, but it is also very important to consider what they are consuming and why.

Digital Storytelling, Health & Wellness, Online Safety
Navigating Canada

Navigating Canada

Grade 4 - Grade 8

Using Scratch, students will learn about the locations of provinces, territories and various cultural areas of Canada!

Art and Design, Computer Fundamentals, Digital Storytelling
X/Y Memory Grid

X/Y Memory Grid

Grade 1 - Grade 5

This lesson provides students with a hands-on-way of understanding how X/Y coordinates work, which they can later apply to their work in Scratch as a memory grid!

Computer Fundamentals
Throat Singing In Scratch

Throat Singing In Scratch

Grade 4 - Grade 6

Students will gain an introduction to the basic functions of Scratch through the creation of a game. Students will learn about ‘sprites’, costumes, and the use of sounds.

Art and Design, Computer Fundamentals, Game Design
Programming With Dash And Dot

Programming With Dash And Dot

Grade 3 - Grade 6

In this lesson students will use Dash and Dot to learn how to visualize a solution to a programming challenge, then program the robot accordingly.