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Showing 92 Results

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

Processing logo.

Introduction to Processing

Grade audience: Primary - Secondary

Learn how to use Processing, a “flexible software sketchbook”. Discover how to code visuals and the basics of what is needed in a game.

Iqalliarluk game interface.

Iqalliarluk

Grade audience: Middle - Adult

Have fun and improve your typing skills by playing Iqalliarluk – ᐃᖃᓪᓕᐊᕐᓗᒃ, a new game developed by Ilitaqsiniq – Nunavut Literacy Council and Pinnguaq!

Google Workspace logo displayed with various logos.

Introduction to Google Workspace Part 1

Grade audience: Primary - Secondary

This learning program is divided into two courses: Introduction to Google Workspace and Advanced Google Workspace. The first course is intended to provide learners with practical training on how to use Google Workspace. This introductory course will serve as a step-by-step guide to using the basic functions of Google tools and help you integrate them … Continued

Panels from Cole Pauls' "Just Like Us" comic.

Just Like Us

Grade audience: Primary - Adult

Cole Pauls explores the importance of Indigenous representation in video games through a personal story he wrote and illustrated.

A learner playing a game on a tablet.

Introduction to Serious Games and Their Design for K–Grade 3

Grade audience: Grade 1 - Grade 3

Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose, such as to develop new knowledge or skills.

A learner playing a game on a laptop.

Introduction to Serious Games and Their Design for Grades 4–6

Grade audience: Grade 4 - Grade 6

Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose such as to develop new knowledge or skills.

A learner taking notes.

Introduction to Serious Games and Their Design for Grades 7–8

Grade audience: Grade 7 - Grade 8

Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose, such as to develop new knowledge or skills.

A gaming keyboard and mouse.

Introduction to Serious Games and Their Design for Grades 9–12

Grade audience: Grade 9 - Grade 12

Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose such as to develop new knowledge or skills.

A blue/purple hued background with the words "Livestreaming" on the the top, a yellow line int he middle and below the yellow line it reads "00-Overview"

Intro to Live Streaming

Grade audience: Adult

This course introduces the basics of video streaming online. We will work through the fundamentals of getting your video, both live and pre-recorded, to reach your audience through various social media platforms.

The camera is behind the learner and the learner is turned around smiling. The learner is working on Scratch on their computer.

Introduction to Scratch

Grade audience: Primary - Secondary

In this course, the basics of Scratch will be introduced to provide learners with the foundational skills required to begin creating in Scratch. Scratch is a basic coding language that uses a ‘building block’ style coding to create animated stories, interactive games, simulations, and beautiful artwork.

Critter on a map of Nunavut saying "Qujannamiik!"

Scratch Mix and Match Series

Grade audience: Middle - Grade 12

Learn how to make your own game with the Scratch Mix and Match Cards. Accept the challenge and make a game or story with the cards for this challenge!

The top half of the scratch backdrop is a photo of a green car on a highway, with buildings illuminated in the background. The bottom half is buttons you click to change your backdrop and your scratch character.

Pinnguaq at Home: Week 10

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 22nd to 26th.

Scratch Mix and Match Challenge #4

Scratch Mix and Match Challenge #4

Grade audience: Middle - Grade 12

Scratch Mix and Match Cards Challenge #4. Accept the challenge and learn how to make a Choose your own Adventure game or story! Making your own games in Scratch is a fun way to learn how to code!

The scratch cat sitting on a beach with a speech bubble that displays "ready?"

Cyclic Bouncing Animations in Scratch

Grade audience: Middle - Grade 12

In this tutorial, you will learn about how conditional statements and a counter variable can be used to create a bouncing arrow animation in Scratch.

Pixel Power: Sprites for Scratch

Pixel Power: Sprites for Scratch

Grade audience: Middle - Adult

Create a basic four-frame walk cycle for a 32×32 character sprite from start to finish, then import that sprite into Scratch. A time-compressed video example of the process helps to illustrate the process.

Pinnguaq at Home: Week 9

Pinnguaq at Home: Week 9

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 15th to 29th.

A graphic with a seal and the text "Natsiq Hunter."

Natsiq Hunter

Grade audience: Middle - Grade 7

In this tutorial Natsiq Hunter, participants will learn to use if/else statements to make a simple click game.

Pixel power graphic.

Pixel Power Series

Grade audience: Grade 7 - Adult

In this Pixel Power series, Ian MacLean will be taking learners along with him to learn more about pixel art, and how to improving your workflow in GraphicsGale.