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Showing 140 Results

Coding a LEGO® Maze

Coding a LEGO® Maze

Grade audience: Primary - Grade 3

In this lesson, students learn coding basics by building a rudimentary understanding of command codes, sequences, and loops.

Translating Literature to Code

Translating Literature to Code

Grade audience: Secondary - Grade 12

This lesson merges the worlds of artificial intelligence (AI) and poetry. Students read a poem and decipher it to analyze tone, emotions, and symbolism.

Solar systems on a blue background.

Understanding Our Solar System

Grade audience: Grade 4 - Grade 6

In this lesson, students come to understand the solar system in which they live. They will learn what makes a planet habitable and why most planets are inhabitable.

AI in Everyday Life

AI in Everyday Life

Grade audience: Primary - Secondary

AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of AI all the time.

A map of Happy Valley.

Creating an Address Tool Using AI

Grade audience: Secondary - Adult

Anybody who’s lived in a small town is probably used to receiving directions  like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past the Arctic Survival Store.” 

A snippet of the comic Deep Blue showing a student drawing 1s and 0s on a chalkboard.

Deep Blue

Grade audience: Middle - Adult

This comic retells the history of the IBM computer named “DEEP BLUE” defeating chess grandmaster Garry Kasparov.

A snippet of the AI Bingo activity.

AI Bingo

Grade audience: Primary - Middle

Learn more about artificial intelligence while having fun.

A student typing on a keyboard.

Turing Tests

Grade audience: Grade 4 - Grade 6

When artificial intelligence (AI) advances to a certain level, it may be possible to have conversations with machines that feel like speaking to a human. This exercise tests the current state of AI to see whether we can be fooled.

Number 3 drawn out.

Machine Learning: Supervised and Unsupervised

Grade audience: Grade 7 - Grade 8

There are many ways to build machine learning programs. In this lesson, students explore two of the basic types of machine learning: unsupervised learning and supervised learning.

The main Facebook page open on a computer.

Introduction to Facebook

Grade audience: Secondary - Adult

The following short animations are intended for learners who have not yet set up a Facebook account or for those who have recently started.

Zoom icon.

Introduction to Zoom

Grade audience: Secondary - Adult

Zoom is an example of a video conferencing platform used specifically for hosting meetings virtually by using a camera and microphone on your device (computer, tablet or smartphone).

Iqalliarluk game interface.

Iqalliarluk

Grade audience: Middle - Adult

Have fun and improve your typing skills by playing Iqalliarluk – ᐃᖃᓪᓕᐊᕐᓗᒃ, a new game developed by Ilitaqsiniq – Nunavut Literacy Council and Pinnguaq!

Two USB sticks sitting on a laptop trackpad.

How to Assemble a Computer

Grade audience: Secondary - Adult

This is an introductory tutorial on how to assemble a PC desktop. In this video, we will learn about the different parts of a computer and how to assemble the computer.

A poster that reads "I am beautiful, my weight does not define me."

Building a Positive Body Image in a Digital Media Society

Grade audience: Grade 4 - Grade 6

Introduction In this module, students examine body image and pressures on girls and boys to have the “perfect” body. Students will learn how digital media portrays “perfect bodies” and will challenge what they see in social media and on the internet. From a practical standpoint, students will identify factors and pressures that affect healthy and … Continued

Critter on a map of Nunavut saying "Qujannamiik!"

Scratch Mix and Match Series

Grade audience: Middle - Grade 12

Learn how to make your own game with the Scratch Mix and Match Cards. Accept the challenge and make a game or story with the cards for this challenge!

The top half of the scratch backdrop is a photo of a green car on a highway, with buildings illuminated in the background. The bottom half is buttons you click to change your backdrop and your scratch character.

Pinnguaq at Home: Week 10

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 22nd to 26th.

A question mark surrounded by a neon pink box with light illuminating the sides.

Unplugged Coding: Binary Encoding

Grade audience: Grade 1 - Grade 3

This unplugged coding activity challenges you to encode different words into binary code. In this activity you will explore the computational thinking methods of decomposition. You will break down the word or words you select into single letters and encode it into Binary code using the Binary Code Key to create a secret message!

Scratch Mix and Match Challenge #4

Scratch Mix and Match Challenge #4

Grade audience: Middle - Grade 12

Scratch Mix and Match Cards Challenge #4. Accept the challenge and learn how to make a Choose your own Adventure game or story! Making your own games in Scratch is a fun way to learn how to code!

The scratch cat sitting on a beach with a speech bubble that displays "ready?"

Cyclic Bouncing Animations in Scratch

Grade audience: Middle - Grade 12

In this tutorial, you will learn about how conditional statements and a counter variable can be used to create a bouncing arrow animation in Scratch.