Completed Scratch project with various instrument sprites.

Creating A Theme Song In Scratch

Grade 1 - Grade 3

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Michelle Jilesen

Michelle Jilesen

About the author

Michelle is an Educator with a Bachelor of Science and a Bachelor of Education from UOIT. Michelle has lead coding workshops with students in JK – Secondary school. She enjoys camping and being outdoors. One of her passions is to inspire girls to take an interest in math, science and technology.

Art & Design, Sound Design
Lesson Plan

Introduction

Students will explore the sounds available in the Scratch library. They will play sounds from various instruments and put them together to make a theme song. This module combines music and programming in a way that gives students creative freedom.

Learning Goals

By the end of the module students will be able to play sounds from the instruments in the Scratch library. They will know how to add sounds to their programs and use loops.

Vocabulary

Loop
A part of the script that repeats itself
Rhythm
A strong, regular, repeated pattern of movement or sound
Beat
A main accent or rhythmic unit in music or poetry
Rest
A musical symbol that marks the absence of a note

Guiding Questions

  1. Do you play any instruments?
  2. How do instruments make sounds?

An instrument creates sound when part of it vibrates rapidly. The column of air inside a wind instrument, the string of a string instrument, or the stretched skin of a drum all vibrate when played. This vibration produces sound waves in the air, which we hear as musical notes.

Curriculum Links

This module links directly to the Music and Computer Science curriculum and can be adapted for a variety of expectations.

Materials

Non-Computer Activity

Review different beat durations and patterns. A quarter note is typically represented by saying “ta” and an eighth note is typically represented by saying “ti-ti.” Play different beats, and have the students repeat the beat back with “ta” and “ti-ti.”

This video plays different instrument sounds and then reveals the instrument. Watch the video and have the class guess the instruments before they are revealed.

Computer Activity

In this module students will select three instruments to make a song. Teachers can request different beats or specific instruments be incorporated. The instructions explain how to program a quarter note, an eighth note and a “ta, ta, ti-ti, ta” beat.

In Cree culture there are three beats for drumming. These beats can be programmed in Scratch for any sound.

  • a fast beat, similar to an eighth note beat;
  • a slow beat, similar to a quarter note beat; and
  • a heartbeat rhythm.

An example:

Completed Scratch project with various instrument sprites along with blocks of scripts that play instrument sounds.

Activity

  • Start a new Scratch project and delete the cat by clicking on the scissors icon in the upper navigation, and then clicking on the cat.
  • Select a backdrop from the backdrop library.
  • Select three instrument sprites from the Music theme in the library.
  • Select a musical instrument sprite, and then under the Sounds tab, select and listen to the various sounds associated with that instrument.
The sound tab with the high conga sound file loaded.
  • Each of our scripts will start with a “when flag clicked” block found in the Events section, followed by a “forever” loop found in the Control section.
  • To program a quarter note beat:
    • Add a “play sound” block from the Sound section into the forever loop.
    • Add a “wait” block from the Control section to the “forever” loop below the sound.
    • Change the time in the wait block to 0.7 seconds.
A group of Scratch blocks.
  • To program an eighth note beat:
    • Add a “play sound” block into the forever loop followed by a wait block.
    • Change the wait time to 0.3 to get a sound that is an eighth beat.
Code blocks that will play the low conga sound, wait 0.3 seconds and do this forever when the flag is clicked.
  • To program a sound that follows the “ta, ta, ti-ti, ta” beat:
    • Add the “play sound” block into the “forever” loop followed by a “wait” block. Do this twice.
    • Change the time in the “wait” blocks to be 0.7 seconds. These two sounds represent the first two “ta’s” in the “ta, ta, ti-ti, ta” pattern.
    • Add another two “play sound” and “wait” blocks to the script. Change the time in the “wait” block to be 0.3 seconds. The sound for this part can be a different note or sound. These two sounds represent the “ti-ti” portion of the beat.
    • Add a final “play sound” and “wait” block that has the first sound. This is our final “ta” beat. Change the time in the wait block to 0.7 seconds. Your script should look similar to the one below.
Code blocks that will play various sounds one after another after a certain amount of time has passed in a forever loop.
  • When you click the flag you will have your new and original song.

Conclusion

“Walk to the Beat” Activity

Play a beat (either on an instrument or clap it) and have the students walk to the beat. Change the beat a few times and see if they can stay on the beat. For an older group of students they can take turns making the beat for each other to follow.

Resources

  • This video explains how Inuit drums were made and gives information on Inuit drumming – it was made through the Inuit Cultural Online Resource website
  • Shannon Thunderbird, a Coast Tsimshian First Nations singer-songwriter, speaker, educator, recording artist, playwright and author, has extensive reflections on teachings from the drum

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