Introduction to AI Machine Learning via Teachable Machines
Grade 4 - Grade 6
Students explore aspects of AI and develop their own simple AI programs. Then, they connect their newfound knowledge to real-world examples.
Students explore aspects of AI and develop their own simple AI programs. Then, they connect their newfound knowledge to real-world examples.
Students learn about natural language processing (NLP) and how it works. They also learn to apply the rules of NLP to a text, how computers identify tag words, and how voice-generated technology impacts many aspects of daily life.
The premise of this experiment is that wind around us can be harnessed, and used for many purposes. It’s a first step to understanding the concepts of renewable energy as well as the historical uses of wind power, and is a starting point to help learners grasp the potential of renewable energy sources.
This activity asks readers to embark on an adventure and meet four different animals along the way. The reader must locate and write down a noun, verb, and adjective for each animal they see as part of their journey’s research.
In this lesson, students learn coding basics by building a rudimentary understanding of command codes, sequences, and loops.
In this lesson, students respond to writing prompts that require them to think about other/diverse perspectives via RAFT-style storytelling:
Learn about the pioneers of science and the characteristics that allowed them to thrive! Wilhelm Röntgen: Curiosity This episode takes a look at Wilhelm Röntgen and how curiosity helped him in his discovery of the X-ray machine, and how we can be curious about the world just like him. Marie Curie: Confidence This episode takes … Continued
Let’s think like a scientist and find the answers to the questions that make us wonder! The Science Behind podcast series explores the ways in which science is connected to humans and the world around us in an interactive format that follows the scientific method. (The scientific method is the process of testing and experimenting … Continued
An activity that asks readers to read an ocean and marine life infographic and look closely at the pictures to then see if they can correctly identify and name the animals and devices.
A young turtle and his Grampa take readers on a sea adventure to learn how ocean plastic is hurting sea animals, but also showcases how humans are trying to reduce plastic use and clean up the ocean in various ways.
In this lesson, students will learn about nattiit (ringed seals) from both biology and an Inuit perspective.
In this lesson, students will expand on their learning from lesson one (Introduction to Nattiit, Ringed Seal) and build their understanding for how the nattiit are being impacted by climate change and human activity.
This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.
In this lesson, students come to understand the solar system in which they live. They will learn what makes a planet habitable and why most planets are inhabitable.
Students will be “over the moon” for this lesson, as they will be asked to observe the moon over a period of two months, document their observations, and learn the phases of the moon together as a class.
Learn how to use Processing, a “flexible software sketchbook”. Discover how to code visuals and the basics of what is needed in a game.
AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of AI all the time.
In this lesson, students learn how a computer can be taught to categorize objects. This is something students already have experience with.
When artificial intelligence (AI) advances to a certain level, it may be possible to have conversations with machines that feel like speaking to a human. This exercise tests the current state of AI to see whether we can be fooled.
The Inuktitut Digital Literacy Game Engine hosts three games (when launched but educators can add more game iterations they create), designed in partnership with Ilitaqsiniq Nunavut Literacy Council.
This learning program is divided into two courses: Introduction to Google Workspace and Advanced Google Workspace. The first course is intended to provide learners with practical training on how to use Google Workspace. This introductory course will serve as a step-by-step guide to using the basic functions of Google tools and help you integrate them … Continued
Cole Pauls explores the importance of Indigenous representation in video games through a personal story he wrote and illustrated.
Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose, such as to develop new knowledge or skills.