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Showing 280 Results

Inuksuk in Rankin Inlet, Nunavut.

Inuit Principles of Conservation: Inuit Leadership

Grade audience: Grade 10 - Grade 12

Students will learn about the expectations expressed in the Inuit worldview around stewardship, environmental responsibility and a respectful relationship with nature.

Inuksuk in Rankin Inlet, Nunavut.

Inuit Principles of Conservation: Serving Others

Grade audience: Grade 4 - Grade 6

Students will learn the Inuit perspective on serving others through pijitsirniq and how this is linked to the concept of becoming a respectful steward in life through avattimik kamatsiarniq.

A graphic showing the Pinnguaq and Blender logos.

Blender Print-a-Piece 1-11

Getting started with Blender and learning how to navigate and apply its tools for the purpose of designing a custom set of dice for printing in 3D.

An example paper pathfinder playsheet.

Pathfinder Series

Author Jon Corbett will teach students about Pathfinder using Microsoft Small Basics in this series.

A pixel art character.

Pixel Art

In this series students and teachers will be introduced to software programs GIMP and GraphicsGale, as well as how what tiling is and how to do it, and animation with these programs.

A microphone set up.

Podcasting

Grade audience: Grade 4 - Grade 8

Do you listen to podcasts? Or maybe you don’t know what a podcasting is. Find out more in this lesson as Michelle Jilesen teaches us how to create a podcast of our own.

The main Facebook page open on a computer.

Introduction to Facebook

Grade audience: Grade 5 - Grade 8

Students will learn how to safely and effectively use Facebook to connect with friends and family.

A video camera recording a shot.

Film Review

Grade audience: Grade 4 - Grade 6

Students will review short films and write a film review based on the intended audience, point of view, and purpose.

A student sharing their Scratch project during a te(a)ch session.

Storyboards

Grade audience: Grade 7 - Grade 8

In this module students will have an opportunity to look at storyboards and consider the visual cues that can help tell a story.

An illustration of an icy shoreline.

Introduction To Twine

Grade audience: Grade 9 - Grade 12

This lesson is geared towards students who want to learn code or make games. Students will be introduced to Twine with a working prototype.

X/Y Hide And Seek Game

X/Y Hide And Seek Game

Grade audience: Grade 5 - Grade 7

In this lesson students will learn how to use x and y coordinates to place sprites on the workspace in Scracth.

A tech-related photo.

Technology Consumption Vs. Technology Creation

Grade audience: Grade 4 - Grade 6

Students will learn that it is acceptable and encouraged to use computers and technology for fun and learning, but it is also very important to consider what they are consuming and why.