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Showing 279 Results

Cooked pizza.

Coded Cooking: Homemade Pizza

Grade audience: Primary - Grade 12

Step by step coding can be a very difficult process to go through, even the tiniest mistake can result in a bug that crashes the game. A great way to display this is through cooking, and what better food than pizza!

Pasta and beans spread out to make a map on the left side, with a drawn map on the right side.

Fantasy Map Making

Grade audience: Primary - Grade 6

Design your own Fantasy map for DIY offline and online gaming.

A rainbow puzzle made with popsicle sticks.

Craft Stick Puzzle

Grade audience: Primary - Grade 3

This unplugged coding activity challenges learners to decode their own puzzles. In this activity, learners will explore the computational methods of pattern recognition and algorithmic thinking.

Pinnguaq at Home: Week 7

Pinnguaq at Home: Week 7

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 1st to 5th.

A person writing in a journal, also using a magnifying glass.

Unplugged Coding: Binary Decoding

Grade audience: Grade 1 - Grade 3

This unplugged coding activity challenges learners to decode a secret message written in binary code. In this activity learners will explore the computational thinking methods of decomposition. Learners will break down the binary code to represent single letters then arrange them in the blanks to uncover the secret message.

The Microsoft MakeCode interface.

Random Number Generator

Grade audience: Middle - Grade 12

In this tutorial, students will learn to create a simple random number generator using JavaScript and Microsoft’s MakeCode.

A stick puzzle laying on a wood table.

Stick Puzzlers

Grade audience: Grade 3 - Grade 12

Use your problem solving and critical thinking skills to solve these visual brain teasers using sticks.

Hearts stacked on top of each other with code related words on it.

Scratch Mix and Match Challenge #3

Grade audience: Grade 7 - Grade 12

Scratch Mix and Match Cards Challenge #3. Making your own games in Scratch is a fun way to learn how to code! Accept the challenge and make a game or story with at least two of the three Mix and Match cards for this challenge!

Game Narrative in Detail: Step Four, Five, Six, Seven

Game Narrative in Detail: Step Four, Five, Six, Seven

Grade audience: Middle - Grade 12

This tutorial will take a detailed look at the last 4 steps involved in creating a video game narrative and provide the learner with more direction to finish writing their own narrative.

Critter chorus game code blocks.

Pinnguaq at Home: Week 6

Grade audience: Primary - Grade 12

See what Pinnguaq is offering for online learning at home for the week of May 25th to 29th.

A race car made out of bottle caps, popsicle sticks, and straws.

Engineer Your Own Race Car

Grade audience: Grade 1 - Grade 6

In this activity learners will create their very own race car using recycled and other materials. Learners will also explore the idea of storing energy in an elastic band and how we can use that energy to move their engineered race car forward.

Using the Backpack in Scratch

Using the Backpack in Scratch

Grade audience: Grade 1 - Grade 12

In this short tutorial, you will learn how to use Scratch’s “Backpack” feature to move code and sprites between projects.

A recycled storytelling comic book image.

Recycled Storytelling

Grade audience: Primary - Grade 3

Storytelling can come in many forms and can convey the same message in different ways. This activity will highlight visual storytelling through recycled material found throughout the household.

A purple quillwork and beadwork flower by 4 Sisters Métis Beadwork.

Pinnguaq at Home: Week 5

Grade audience: Primary - Grade 12

See what Pinnguaq is offering for online learning at home for the week of May 18th to May 22nd.

A kid drawing with chalk on pavement.

Unplugged Coding: Hopscotch

Grade audience: Grade 1 - Grade 3

This unplugged activity is an outdoor activity that is geared towards a younger audience and focuses on algorithms. Learners will further explore algorithms and how they are used in our daily routines. Learners will design their own algorithms that will be used to guide people across a hopscotch court.

A DIY foosball game.

Construct A Foosball Game

Grade audience: Grade 1 - Grade 3

This maker activity explores game design and STEAM education. You will design, create and build a foosball table top game using recycled materials and other materials.