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Showing 280 Results

A completed Scratch project.

Navigating Canada

Grade audience: Grade 4 - Grade 8

Using Scratch, students will learn about the locations of provinces, territories and various cultural areas of Canada!

A tablet being used on a table.

Cultural Sensitivity When Posting Online

Grade audience: Grade 7 - Grade 12

Memes can be funny to share with friends and family. But sometimes they are offensive to other cultures. Learn what not to share online and cultural sensitivity.

The finished project in Scratch.

Joke Telling Using Scratch

Grade audience: Grade 1 - Grade 3

In this fun lesson students will create their own jokes and discover their sense of humour using Scratch to share with their peers!

A student playing the XY memory grid game.

X/Y Memory Grid

Grade audience: Grade 1 - Grade 5

This lesson provides students with a hands-on-way of understanding how X/Y coordinates work, which they can later apply to their work in Scratch as a memory grid!

The completed Tenzi Dice game in Scratch.

Tenzi Dice Game Learning Random Numbers

Grade audience: Grade 7 - Grade 8

Students will build a game in Scratch using the ‘random operator.’ After this module students will have the skills to create probability experiments.

Rendered images of a voxel model showing campers sitting by a fire.

Creating Voxel Art With MagicaVoxel

Grade audience: Grade 9 - Grade 12

Are you a fan of pixel art? In this lesson we take pixel art and make it 3D using voxels! Learn how to use Magicavoxel and create a world of your own.

Students playing Minecraft.

Creating An Adventure Map In Minecraft

Grade audience: Grade 7 - Grade 8

Do you like building in Minecraft? If so, then this lesson will be useful to you! Learn how to create an Adventure Map and share it with your friends!

A phone screen showing various apps.

Introduction To Social Media Safety

Grade audience: Middle - Grade 8

Social media is fun and a great way to connect with people from across the world, but it can also be dangerous. Students will learn how to keep themselves safe while using social media.

A young person who looks sad.

Cyberbullying

Grade audience: Grade 6 - Grade 8

Cyberbullying affects a lot of people online. Learn how to recognize what cyberbullying is and how to seek help if someone you know is being cyberbullied.

The app lab graphic.

Introduction To App Lab

Grade audience: Grade 9 - Grade 12

Using App Lab students will learn the basics of developing an app and the basics of programming using App Lab and code.org.

A person "reacting" to a social media post using a phone.

Digital Citizenship

Grade audience: Grade 7 - Grade 8

Learn about digital citizenship! As digital citizens we need to know how to be safe, kind, and positive contributors to the communities we participate in.

A student writing on a piece of paper.

App Lab Personality Quiz

Grade audience: Grade 9 - Grade 12

Learn how to use App Lab to create a personality quiz! Students will generate questions to reach target audiences and create an app.

A person typing a document on a laptop.

Properly Citing Sources

Grade audience: Grade 9 - Grade 12

The purpose of this module is to introduce students and adults to the concept of citing, and provide them with the proper resources and tools to cite correctly.

A top-down view of a Minecraft character.

Choosing A Minecraft Mod

Grade audience: Grade 7 - Grade 8

Minecraft is fun on its own, but did you know it has mods? Mods allow extra content to be added to Minecrafts base game. Learn how to choose one!

The keyboard of a laptop.

Critical Literacy Scams

Grade audience: Grade 9 - Grade 12

It is important for anybody to know how to not become subjects to online scams. Learn how to develop the required skills to avoid scams online.

A microphone.

Copyright Of Music And Imagery

Grade audience: Grade 9 - Grade 12

In this lesson we discuss trademarks, patents, public domains, fair use, intellectual property, and infringement in the music industry.