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Showing 206 Results

3 students in the computer lab, spaced out with mask on their faces. They are all facing the camera.

Get Cyber Safe

Grade audience: Middle - Secondary

On this episode of the Root & STEM podcast, Christine Menard of Get Cyber Safe shares loads of tips and advice regarding cybersecurity. She begins with an explanation of what Get Cyber Safe is, and continues by revealing which demographics are the highest risk for cyber attacks.

Coding a LEGO® Maze

Coding a LEGO® Maze

Grade audience: Primary - Grade 3

In this lesson, students learn coding basics by building a rudimentary understanding of command codes, sequences, and loops.

Translating Literature to Code

Translating Literature to Code

Grade audience: Secondary - Grade 12

This lesson merges the worlds of artificial intelligence (AI) and poetry. Students read a poem and decipher it to analyze tone, emotions, and symbolism.

Beyond Ones and Zeros

With Big Tech increasing the collection and analysis of data, clarifying the rules and ethics around who owns, manages, and uses that data is essential.

Sherisse teaching a workshop.

Scratch Skills

Grade audience: Primary - Secondary

In this episode of the Root & STEM podcast, Pinnguaq’s digital skills educator, Sherisse Richards, shares how Scratch–a programming language–can help educators teach students about coding, storytelling, and animation.

Solar systems on a blue background.

Understanding Our Solar System

Grade audience: Grade 4 - Grade 6

In this lesson, students come to understand the solar system in which they live. They will learn what makes a planet habitable and why most planets are inhabitable.

A portrait of Dr. Ivar Mendez standing beside medical equipment.

Machine Learning Medics

Can AI help bridge the gap between responsive, sufficient healthcare and those living in rural and remote communities? The increased presence of portable medical and robotic devices might be able to show us how.

AI in Everyday Life

AI in Everyday Life

Grade audience: Primary - Secondary

AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of AI all the time.

A map of Happy Valley.

Creating an Address Tool Using AI

Grade audience: Secondary - Adult

Anybody who’s lived in a small town is probably used to receiving directions  like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past the Arctic Survival Store.” 

A snippet of the comic Deep Blue showing a student drawing 1s and 0s on a chalkboard.

Deep Blue

Grade audience: Middle - Adult

This comic retells the history of the IBM computer named “DEEP BLUE” defeating chess grandmaster Garry Kasparov.

A snippet of the AI Bingo activity.

AI Bingo

Grade audience: Primary - Middle

Learn more about artificial intelligence while having fun.

A student typing on a keyboard.

Turing Tests

Grade audience: Grade 4 - Grade 6

When artificial intelligence (AI) advances to a certain level, it may be possible to have conversations with machines that feel like speaking to a human. This exercise tests the current state of AI to see whether we can be fooled.

Number 3 drawn out.

Machine Learning: Supervised and Unsupervised

Grade audience: Grade 7 - Grade 8

There are many ways to build machine learning programs. In this lesson, students explore two of the basic types of machine learning: unsupervised learning and supervised learning.

The main Facebook page open on a computer.

Introduction to Facebook

Grade audience: Secondary - Adult

The following short animations are intended for learners who have not yet set up a Facebook account or for those who have recently started.

Zoom icon.

Introduction to Zoom

Grade audience: Secondary - Adult

Zoom is an example of a video conferencing platform used specifically for hosting meetings virtually by using a camera and microphone on your device (computer, tablet or smartphone).

A portrait of Sofia Osbourne.

Diving into Data

As AI technology becomes more and more prevalent in data collection, researchers are learning how to employ and train AI algorithms in a way that helps further the research surrounding whale calls.

Iqalliarluk game interface.

Iqalliarluk

Grade audience: Middle - Adult

Have fun and improve your typing skills by playing Iqalliarluk – ᐃᖃᓪᓕᐊᕐᓗᒃ, a new game developed by Ilitaqsiniq – Nunavut Literacy Council and Pinnguaq!

Two USB sticks sitting on a laptop trackpad.

How to Assemble a Computer

Grade audience: Secondary - Adult

This is an introductory tutorial on how to assemble a PC desktop. In this video, we will learn about the different parts of a computer and how to assemble the computer.

A poster that reads "I am beautiful, my weight does not define me."

Building a Positive Body Image in a Digital Media Society

Grade audience: Grade 4 - Grade 6

Introduction In this module, students examine body image and pressures on girls and boys to have the “perfect” body. Students will learn how digital media portrays “perfect bodies” and will challenge what they see in social media and on the internet. From a practical standpoint, students will identify factors and pressures that affect healthy and […]