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Showing 148 Results

Fake Voices Versus Deepfakes

Fake Voices Versus Deepfakes

Grade audience: Grade 9

Students explore deepfakes and create a fake voices app using the MIT App Inventor. Learners also explore how deepfakes can pose a threat to online safety and privacy, and how they can have an impact on not only our daily lives but also other areas like commerce, history, crime, and pop culture.

Harnessing The Benefits: The Digital World

Harnessing The Benefits: The Digital World

Grade audience: Middle - Secondary

This three-episode series designed for Grade 9-12 students highlights the advantages of technology while introducing potential dangers of the online world and how to avoid them. Each episode focuses on one popular aspect of the digital world: artificial intelligence, social media, and online learning.

STEAM Science: Solar Oven – Dinner is served!

STEAM Science: Solar Oven – Dinner is served!

Grade audience: Middle - Secondary

The premise of this experiment is that you can use the sun to “cook” things. It’s a first step to understanding the concepts of renewable energy, and how the sun’s heat can be harnessed as a tool to help us achieve our goals, without using nonrenewable energy sources.

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

Sivunivut: The Future

Sivunivut: The Future

Grade audience: Middle - Secondary

This comic, illustrated and written by Olivia Akeeshoo Chislett, explores concepts of language, culture, and Indigenous futurism.

Translating Literature to Code

Translating Literature to Code

Grade audience: Secondary - Grade 12

This lesson merges the worlds of artificial intelligence (AI) and poetry. Students read a poem and decipher it to analyze tone, emotions, and symbolism.

Root & STEM icon cover.

Isumakkaq

Grade audience: Middle - Secondary

Isumakkaq is a game about guessing a secret word. The player will have several chances to guess the word. Everytime they guess the letters that they use can reveal hints as to what letters are part of the secret word.

Swimming in Plastic

Swimming in Plastic

Grade audience: Primary - Secondary

A young turtle and his Grampa take readers on a sea adventure to learn how ocean plastic is hurting sea animals, but also showcases how humans are trying to reduce plastic use and clean up the ocean in various ways.

Someone holding a GPS in their hand outside. Grass can be seen in the background.

Introduction to GPS and GPS Devices

Grade audience: Secondary

Students will begin by learning how GPS works with a ‘mini lesson’ on the concept. Afterwards, students will learn how to use a GPS hand-held device or the GPS smartphone app Gaia, depending on the technology available to them.

The Planet Sedna

The Planet Sedna

Grade audience: Primary - Secondary

This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.

A photo from the Chandrasekhars activity.

Chandrasekhar’s Limit

Grade audience: Middle - Secondary

This activity tells the story of Subrahmanyan Chandrasekhar, a mathematician responsible for discovering the stars of a certain size become supernovas, instead of white dwarfs, when they collapse.

An infographic on how telescopes work.

How Telescopes Work

Grade audience: Middle - Secondary

This infographic explores four different types of telescopes, where they are used, and how scientists use physics to combine different lenses and mirrors to learn more about space.

Constellations on a blue background.

Constellation and Stellar Knowledge

Grade audience: Secondary

Students will learn about constellations and to describe the role of celestial objects in the traditions and beliefs of selected cultures and civilizations.

An animated earth on a blue background, with a snack along the top.

Design Redefined Series 1-5

The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of using designs found in nature and animals to inspire man-made technologies and innovations.

A still form Sophie Penners youtube series.

What’s Above Us Video Series 1-9

The What’s Above Us Video Series is an engaging resource for learning about the Earth’s atmosphere and the space beyond. Each video explores a different feature of the sky and provides examples of the interconnected systems that exist above us.

Beaded flowers.

Stitches & Switches Booklet

Grade audience: Middle - Adult

The Stitches & Switches Booklet includes activities that explore and blend sewing and technology to get creative with electronic circuits.

Processing logo.

Introduction to Processing

Grade audience: Primary - Secondary

Learn how to use Processing, a “flexible software sketchbook”. Discover how to code visuals and the basics of what is needed in a game.

AI in Everyday Life

AI in Everyday Life

Grade audience: Primary - Secondary

AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of AI all the time.

A map of Happy Valley.

Creating an Address Tool Using AI

Grade audience: Secondary - Adult

Anybody who’s lived in a small town is probably used to receiving directions  like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past the Arctic Survival Store.” 

A snippet of the comic Deep Blue showing a student drawing 1s and 0s on a chalkboard.

Deep Blue

Grade audience: Middle - Adult

This comic retells the history of the IBM computer named “DEEP BLUE” defeating chess grandmaster Garry Kasparov.

The main Facebook page open on a computer.

Introduction to Facebook

Grade audience: Secondary - Adult

The following short animations are intended for learners who have not yet set up a Facebook account or for those who have recently started.