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Metal and Minds: Ethics in AI
November 5, 2021
One sector wherein the design and ethics of AI can literally mean life or death every day is mining—specifically, in the use of large mining haul trucks.
One sector wherein the design and ethics of AI can literally mean life or death every day is mining—specifically, in the use of large mining haul trucks.
With their profusion of bright colours and repeating shapes and patterns, the computer-coded creations produced by Ron Cameron’s Grade 4 and 5 students are groovy and mesmerizing.
AI is built into many online learning programs to provide teachers and students with unique educational opportunities and experiences.
What is a Lifecycle Superstar? Pinnguaq’s work is based on our Lifecycle model, and designed to engage learners at multiple stages in their personal growth and success.
As daylight shortens along the coastlines of Nunavut, Arctic Inspiration Prize laureates SmartICE, Ilitaqsiniq – Nunavut Literacy Council, and Pinnguaq Association are preparing for another season of community-based skills building.
Pinnguaq’s Iqaluit Makerspace will be filled with aspiring coders and game designers this fall as we launch three new after-school workshops, starting the first week of October.
Pinnguaq invites journalists, space and moon subject experts, knowledge keepers, and artists to submit pitches for our Spring 2022 issue of Root & STEM magazine focusing on space.
Technology provides exciting new ways to share information and history, and to build connections.
Sewing and beading provide both practical and creative opportunities for cultures, over millennia, to clothe communities, engage in ceremony, as well as trade with others.
What is a Lifecycle Superstar? Pinnguaq’s work is based on our Lifecycle model, and designed to engage learners at multiple stages in their personal growth and success.
Pinnguaq Association explores why games matter in STEAM education (Science, Technology, Engineering, Art, and Math) in the newly-released third issue of Root and STEM Magazine, available now.
Today at Pinnguaq, we’re celebrating World Art Day. It’s a day to promote the creation, diffusion and enjoyment of art. Art plays an important role in knowledge sharing and in the promotion of cultural diversity, and is a fundamental component of STEAM, along with science, technology, engineering and math.
To find out more about the importance of incorporating video games into K–12 learning, we asked six game designers, developers and educators for their thoughts on the role video games play in 21st-century education.
In a place that is both near and far, there is a cluster of 17 quaint villages brimming with bright ideas and industrious, compassionate people. Many homes here are powered by wind, solar, geothermal and other sustainable sources.
Games are often competitive, but what if a game encouraged cohabitation and collaboration, rather than individual gain?
As the next generation of console gaming systems was rolling out to Canadians eager to experience the new age of online gaming, many people outside big cities were having issues with online connectivity.
Imagine a world where colonization never happened. Connor Alexander, a Cherokee game designer, did just that, when he invented Coyote & Crow—a tabletop role-playing game (RPG) that launched its Kickstarter fundraising campaign in March 2021.
The Nunavut Global Game Jam was registered with Global Game Jam in early January 2021 as an official jam site. From January 29 to 31, our Iqaluit Makerspace had the privilege of playing host.
I believe that the future of artificial intelligence (AI) will have a face—or, more accurately, many faces.
Virtual teaching comes with many challenges. As is clear to anyone who has watched teachers and young kids try to adapt to school closures during the COVID-19 pandemic, it’s not easy to hold the attention of a group through the small window of a flat screen.
The MakerSpace at the college’s Ottawa campus is a place where students, faculty members, researchers and the community at large can explore, tinker and invent.
Moving beyond essays and presentations, developers and designers are encouraging educators to consider adding games to their teaching toolbox.
While a recent game jam hosted by Pinnguaq’s Iqaluit Makerspace led to the development of two games, the biggest victory might have been boosting the participants’ confidence in their digital skills.
Through a partnership with a collective of Inuit women from Ottawa, Pinnguaq has been honoured to build digital skills with the community as they develop their website, move towards online programming and plan their future as an Inuit arts organization.