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Showing 429 Results

Person sitting at a table with their hands resting on a laptop keyboard.

Lesson 6: Web Browser Basics

Grade audience: Secondary - Adult

A web browser is an application that can take you anywhere on the internet. Simply put, it gets information from other places, and displays it on your device. The best browsers can do things to keep your information relatively private: They can stop or warn you before you visit unsecured or unencrypted websites. They can also be automatically updated to keep your browsing safer.

The word "password" revealed in red, surrounded by lines of binary code.

Lesson 5: Privacy Script

Grade audience: Secondary - Adult

The more you engage and interact on the internet, the higher the chances that your privacy and safety could be violated. Learners will explore how someone could gain access to your email account, read your emails, or send emails in your name. How your emails could be read by the email service provider itself.

A graphic with a lock icon in the center.

Lesson 4: Passwords

Grade audience: Secondary - Adult

By now, most people know what a password is. A password is a secret code that you make up, usually with a combination of letters and numbers. It allows you to access your online accounts, such as email or banking. But when it comes to online safety, do you know how to choose passwords that will keep attackers at bay?

Keyboard with a large red key that reads "SECURE".

Lesson 3: Two-Factor Authentication

Grade audience: Secondary - Adult

Two-factor authentication is an added layer of security used when logging into your accounts, such as email. It’s where access to your online accounts require not just a password but an additional, one-time code, sent to a device you trust, like your phone) as a way of verifying that it is you, and not someone else, trying to access your account.

Person sitting cross-legged on the ground using a laptop with a large red lock on the screen.

Lesson 2: Ransomware

Grade audience: Secondary - Adult

Ransomware is malicious software that uses encryption to lock you out of your computer and make your files inaccessible. The attacker usually demands payment, and in return, promises to give you back access to your files. Learn about how to help prevent this and the resources available to you if you are ever a victim of a ransomware or malware attack.

Person using a tablet device with an email message on-screen reading "malware".

Lesson 1: Phishing Scam

Grade audience: Secondary - Adult

Learn how to help prevent an online attacker from getting your information, and accessing your accounts.Phishing is one of the most common types of online scams, and can happen to anyone. There are five simple tips the average computer user can keep in mind to spot, and thwart these phishing emails.

Person sitting cross-legged on the ground using a laptop with a large red lock on the screen.

The Online Safety Podcast Series

On Pinnguaq’s Radio Hour The Web Use and Online Safety podcasts series explore how to stay safe while on the Internet including best practices and where to find answers to some of your online safety questions.    Listeners will learn how to protect their personal information while online,  source reliable information for their ongoing protection and how to […]

An empath map activity illustrated by Alana McCarthy.

Empathy Map

An empathy map is a visual aid that helps create shared understanding of an end user’s needs.

A poster that reads "I am beautiful, my weight does not define me."

Building a Positive Body Image in a Digital Media Society

Grade audience: Grade 4 - Grade 6

Introduction In this module, students examine body image and pressures on girls and boys to have the “perfect” body. Students will learn how digital media portrays “perfect bodies” and will challenge what they see in social media and on the internet. From a practical standpoint, students will identify factors and pressures that affect healthy and […]

Spread 2 of Richard Van Camp's comic "Our Grandpa's Story: Pierre Washie." Illustration by Kyle Charles.

Our Grandpa’s Story: Pierre Washie

This comic originally appeared in the second issue of Root & STEM, Pinnguaq’s free print and online STEAM resource supporting educators in teaching digital skills

The camera is behind the learner and the learner is turned around smiling. The learner is working on Scratch on their computer.

Introduction to Scratch

Grade audience: Primary - Secondary

In this course, the basics of Scratch will be introduced to provide learners with the foundational skills required to begin creating in Scratch. Scratch is a basic coding language that uses a ‘building block’ style coding to create animated stories, interactive games, simulations, and beautiful artwork.

Critter on a map of Nunavut saying "Qujannamiik!"

Scratch Mix and Match Series

Grade audience: Middle - Grade 12

Learn how to make your own game with the Scratch Mix and Match Cards. Accept the challenge and make a game or story with the cards for this challenge!

The top half of the scratch backdrop is a photo of a green car on a highway, with buildings illuminated in the background. The bottom half is buttons you click to change your backdrop and your scratch character.

Pinnguaq at Home: Week 10

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 22nd to 26th.

A question mark surrounded by a neon pink box with light illuminating the sides.

Unplugged Coding: Binary Encoding

Grade audience: Grade 1 - Grade 3

This unplugged coding activity challenges you to encode different words into binary code. In this activity you will explore the computational thinking methods of decomposition. You will break down the word or words you select into single letters and encode it into Binary code using the Binary Code Key to create a secret message!

Scratch Basics Episode 8: Moving Up and Down

Scratch Basics Episode 8: Moving Up and Down

Grade audience: Grade 1 - Grade 12

In this series, the basics of Scratch will be introduced to provide learners with the foundational skills required to begin creating in Scratch.

Plants in a container, sitting outside getting some sun.

Build an Aquifer

Grade audience: Primary - Grade 8

Watering your plants evenly throughout is almost impossible so use mother nature as an example and build your own aquifer!

Scratch Mix and Match Challenge #4

Scratch Mix and Match Challenge #4

Grade audience: Middle - Grade 12

Scratch Mix and Match Cards Challenge #4. Accept the challenge and learn how to make a Choose your own Adventure game or story! Making your own games in Scratch is a fun way to learn how to code!