Showing 27 Results

Active tabletop game.

Tabletop Simulator

Grade audience: Primary - Adult

At a time when much of the world is stuck at home, the need for connection and some semblance of normalcy is incredibly important. Even though many of us can’t get together to enjoy our regular pastimes, there are plenty of ways to recreate those hobbies online. This series will explore some of those workarounds, […]

The interface of the game. Play is highlighted.

Pokemon TCGO

Grade audience: Primary - Adult

Socialize at a distance with Pokemon Trading Card Game Online. This article provides instructions to parents and kids 13+ for setting up Trainer Club Accounts.

Work in progress of a comic created using Krita.

Krita for Comics Ep. 8: Colour

Grade audience: Grade 5 - Grade 12

In the last lesson we learned about colouring our comics in, in black and white. But what about colour? Find out more in this lesson on colouring with Krita!

A screenshot of the Krita interface.

Krita for Comics Ep. 2: Page Setup

Grade audience: Grade 5 - Grade 12

In this video we will focus on setting up a comic page in Krita using an A4 template. Grids, guides, and snapping will be used to define margins and gutters, and selections and layering will help define panel layout.

Work in progress of a comic created using Krita.

Krita for Comics Ep. 3: Clipping Groups & Alpha

Grade audience: Middle - Grade 12

Clipping groups and masking are means of restricting edits and effects to specific areas or elements of the page. We will learn how they work and how to combine them with alpha transparency to speed up your work and keep your page looking professional.

A pixel art character.

Pixel Art

In this series students and teachers will be introduced to software programs GIMP and GraphicsGale, as well as how what tiling is and how to do it, and animation with these programs.

Students working on projects at the Iqaluit Makerspace.

Pixel Art 1: Getting Started With GIMP

Grade audience: Grade 9 - Grade 12

Students will understand pixel art and how to create it will provide a means of creating content for their own software, or modifying existing content of software they currently engage with.