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Showing 124 Results

Goose Hunt

Goose Hunt

Grade audience: Grade 5 - Grade 7

Students will gain an introduction to the basic functions of Scratch through the creation of an interactive target game inspired by the Cree people’s traditional goose hunt. In this project, students will learn about sprites, costumes, backdrops, and animations.

Trip to the Moon

Trip to the Moon

Grade audience: Grade 3 - Grade 6

This activity will use images from the story book “Trip to the Moon” written by Vera Evic, an author from Pangnirtung, Nunavut. Students will animate the images and create a scene from the book where kids use an oil drum rocket to travel to the moon.

A close up of a sensor.

The Environmental Impact from Climate Change

Grade audience: Grade 3 - Grade 6

In this lesson, students will expand on their learning from lesson one (Introduction to Nattiit, Ringed Seal)  and build their understanding for how the nattiit are being impacted by climate change and human activity.

Different animals lined up.

Design Redefined Part 4: Shark Skin

Grade audience: Grade 3 - Grade 6

Part 4 explores the design of shark skin and how it helps the shark function as efficiently as a swimmer and a predator and how the design can help our world become safer and stronger.

Solar systems on a blue background.

Understanding Our Solar System

Grade audience: Grade 4 - Grade 6

In this lesson, students come to understand the solar system in which they live. They will learn what makes a planet habitable and why most planets are inhabitable.

A student typing on a keyboard.

Turing Tests

Grade audience: Grade 4 - Grade 6

When artificial intelligence (AI) advances to a certain level, it may be possible to have conversations with machines that feel like speaking to a human. This exercise tests the current state of AI to see whether we can be fooled.

A learner playing a game on a laptop.

Introduction to Serious Games and Their Design for Grades 4–6

Grade audience: Grade 4 - Grade 6

Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose such as to develop new knowledge or skills.

A poster that reads "I am beautiful, my weight does not define me."

Building a Positive Body Image in a Digital Media Society

Grade audience: Grade 4 - Grade 6

Introduction In this module, students examine body image and pressures on girls and boys to have the “perfect” body. Students will learn how digital media portrays “perfect bodies” and will challenge what they see in social media and on the internet. From a practical standpoint, students will identify factors and pressures that affect healthy and […]

The top half of the scratch backdrop is a photo of a green car on a highway, with buildings illuminated in the background. The bottom half is buttons you click to change your backdrop and your scratch character.

Pinnguaq at Home: Week 10

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 22nd to 26th.

Scratch Basics Episode 8: Moving Up and Down

Scratch Basics Episode 8: Moving Up and Down

Grade audience: Grade 1 - Grade 12

In this series, the basics of Scratch will be introduced to provide learners with the foundational skills required to begin creating in Scratch.

Plants in a container, sitting outside getting some sun.

Build an Aquifer

Grade audience: Primary - Grade 8

Watering your plants evenly throughout is almost impossible so use mother nature as an example and build your own aquifer!

Pinnguaq at Home: Week 9

Pinnguaq at Home: Week 9

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 15th to 29th.

A graphic with a seal and the text "Natsiq Hunter."

Natsiq Hunter

Grade audience: Middle - Grade 7

In this tutorial Natsiq Hunter, participants will learn to use if/else statements to make a simple click game.