Posts

Future History : Shifting the Colonial Paradigm

In early 2017, Pinnguaq received the opportunity to work with Red Cloud Studios producer, director and actor Jennifer Podemski on her upcoming television documentary entitled Future History, to be aired on APTN in 2018. Pinnguaq was employed to create the Digital Media portion of the production, which means that we are responsible for the Website and Social Media portions of… Read More

Release: Health NU

Release: Health NU Exciting news! An App we’ve been developing, Health NU, was launched on the App Store and Google Play on September 19, 2017! Through our te(a)ch program we have worked in partnership with Qaujigiartiit Health Research Network to combine technology and the role it can play with health care. This project allowed us to take that relationship one… Read More

te(a)ch- September 2017 Report

It’s been a fantastic 2017 so far for the te(a)ch program, but it’s only a preview of what is to come.   As we ramp up the program with some major announcements coming in Q4 of 2017, I wanted to take a moment and highlight where te(a)ch is, what we’ve accomplished and provide a quick preview as to where we are… Read More

Pinnguaq and Sesqui

After over a year of work, Pinnguaq, in collaboration with Sesqui, a Canada 150 Signature project, has finally released Meridian, a collection of six VR experiences on iPhone, Android, Oculus Rift, and Samsung Gear VR. Pinnguaq would like to acknowledge the ethical dilemma of supporting Canada 150 projects since Canada 150 represents a hundred and fifty years of colonialism and… Read More

Going To Post Secondary School? CFS Nunavut Can Help

Are you going to post secondary school and need a computer? Computers for School Nunavut will be happy to help you. Please visit their website to apply for a computer. ᐃᓕᓐᓂᐊᕆᐊᓛᖅᑮᑦ ᖁᕝᕙᓯᓐᓂᖅᓴᒥᑦ ᐃᓕᓐᓂᐊᕕᒻᒧᑦ? ᖃᕋᓴᐅᔭᑦ ᐃᓕᓴᕕᓐᓄᑦ ᓄᓇᕗᒻᒧᑦ ᐃᑲᔪᕈᓐᓇᖅᑐᑦ ᐃᓕᓐᓂᑦ.  ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᐅᔨᒋᐊᕈᓐᓇᖅᑐᑎᑦ ᖃᕋᓴᐅᔭᖅᑖᕋᓱᒍᒪᒍᕕᑦ ᖃᕋᓴᐅᔭᑦ ᐃᓕᓐᓂᓴᕕᓐᓄᑦ ᓴᓇᓲᖕᒍᕗᑦ ᓱᕋᔅᓯᒪᔪᓂᑦ ᑐᓂᓯᕙᑦᑐᑎᑦ ᐃᓕᓴᕕᓐᓄᑦ, ᐅᖃᓕᒫᒐᖃᕐᕕᓄᑦ, ᑮᓇᐅᔭᓕᐅᖕᒋᑐᑦ ᓇᒻᒥᓂᕆᔭᕐᓄᑦ ᐊᒻᒪᓗ ᓄᓇᖃᖅᑳᓯᒪᔪᓄᒃ ᑲᓇᑕᒥᑦ. ᐱᖖᒍᐊᖅ ᐃᖅᑲᓇᔭᖃᑎᖃᖅᐸᑦ ᑐᑦ ᖃᕋᓴᐅᔭᑦ ᐃᓕᓴᕕᓐᓄᑦ, ᑐᔪᐃᕙᑦᑐᒍ ᓄᓇᕗᒻᒧᑦ… Read More

2016 Report: Hiring and Staffing

In an effort for transparency we will make available some information and stats on our own work, methodology and practice over the last year.  Part of what provided us with the insight and mentorship necessary to get to where we are today is how open other gaming/tech companies are with their data and this is our small attempt to do… Read More

Computers for Schools Nunavut

The Pinnguaq Association is proud to announce we are the new administrators for the implementation of the Computers for Schools Program in Nunavut.  We will work to make computers available to any Nunavummiut or Nunavut based /home/pinnguaq/public_html/anizations that require them with a special focus on combining the work of the CFS Nunavut program with the work of the te(a)ch program… Read More

Canada in 2017 – Sesqui and Pinnguaq

We have been working on something very special throughout 2016 and have never found the time to sit down and write about it.  However, thanks to recent hires we increasingly have time for things like ‘Blog Posts’ and we wanted to share the incredible relationship we’ve established with the Canada 150 Signature Initiative, ‘Sesqui’.   Sesqui is a touring, interactive exhibit that… Read More

New Hires! Meet Our Peoples!

This has been a busy week for Pinnguaq. In addition to being shortlisted for the “Arctic Inspiration Prize” for our te(a)ch program, we also brought on four additional staff to bring our grand total to nine! I’d like to take a few seconds to introduce you to our new recruits, as well as pay proper attention to a hire from… Read More

Qalupalik Update- October 2016

About three years ago we began crafting an idea for a game.  It was centered around the idea of the Qalupalik myth.  As arctic ice breaks up around May and June of every year, it becomes as tempting as it is dangerous to head out on the plates of ice and make your way over open water.  It’s fun, the… Read More

Singuistics: Gwich’in Edition

Pinnguaq is very excited to announce the first in a series of upgrades to the “Singuistics” language learning App.  We first released Singuistics in December 2013, as a way of being exposed to the Inuktitut language through the traditional songs and art of the Inuit people.  It is an iPad App that tries to embed culture and language in your… Read More

Moving Away From Syllabics. The Syllabics Translator.

Pinnguaq is extremely happy to release an Inuktitut Syllabics Word Replacement extension for Google Chrome today.  By activating this extension your browser will automatically replace any Inuktitut Syllabics with Roman Orthography on any site you visit.   Instructions on how to install the extension are available here and we’re looking at the feasibility of expanding this extension to Edge and Firefox in… Read More

Syllabics Translator Extension (Installation Instructions)

Inuktitut Syllabics Translator for Google Chrome will automatically convert Inuktitut syllabics in to Roman Orthography.  Our reason for this extension is explored in this blog post.  If you’re this far you’re probably interested in installing it.  Here is how. 1.) Ensure you run Google Chrome. This extension will only run on Google Chrome.  So ensure you have it by downloading it… Read More

An Evening To Celebrate Indigenous Gaming and Comic Books

July 30th 2015 at Bento Miso in Toronto, Ontario we are co-presenting an event called “An Evening To Celebrate Indigenous Games and Comics”.  It will run from 7pm-9pm and do exactly what the title suggests.  Create a space to celebrate the work of Indigenous game makers, games and comic books (held in the evening).   Games with Indigenous themes, team members or… Read More

Pinnguaq; Growing!

About six months ago we began movement to expand Pinnguaq into more opportunities in other markets.  The game industry is just a small piece of a world of interactive media that is still being defined and explored.   Over the next few months we will roll out a branding change to Pinnguaq, a new series of websites (let’s face it… Read More

Storytelling- Art Alive Post 4

Art exists to tell a story in a way that mere words cannot.  Inuit culture is an oral one and often the best records we have of the experience pre and during contact are those told through art.  The imagery that has come out of Inuit communities through visual arts tells us more about the culture and people than meer… Read More

Bringing 2D Characters To Life- Art Alive Post 3

How do the characters and elements in Art Alive come to life?  What dastardly wizardry are we employing in order to bring people that have been frozen in time and place for decades into the living and breathing (artificial) world?  Contrary to what you might think, the process does involve wizards and the sacrifice of goats.    We wouldn’t have it… Read More

How Art Alive Began- Art Alive Blog Post 2

In this post we will look at where the original ideas for Art Alive come from, how they grew into a life of their own and where we see them going. Idea Born From Qalupalik It’s the nature of game development that as you iterate on ideas, new ideas tend to form and if you’re not careful you can get… Read More

Bringing Art To Life- Art Alive 1

June 20th 2015 at the McMichael Gallery in Kleinburg, Ontario (just North of Toronto), Pinnguaq will be debuting the first fully interactive Inuit art exhibition.  Our game “Art Alive” will take over Gallery 7 at McMichael to introduce users to the work of Pudlo Pudlat.  We are currently working with five of Pudlo’s prints and 5 original drawings to create interactive gaming experiences… Read More

Pinnguaq Scholarship 2015

Pinnguaq is proud to announce the 2015 Pinnguaq Scholarship.  Pinnguaq is awarding $6,000 by August 2015 to a student attending post secondary education in a field connected to digital media development or S.T.E.M fields of study. Applicants of all ages, gender identity and ethnicity are invited to apply.   Must be a resident of Nunavut. Please e-mail Pinnguaq, or use the Contact… Read More

From Concept To Game- Qalupalik Main Character

We have not shared a lot about Qalupalik in quite a while and with GDC running this week we wanted to share how we came about the creation of our main character for Qalupalik.   The character is, at this point, unnamed, though internally we’re calling him Ani (brother). Our hope is that we’ll be able to create both a female… Read More

Arviat Code Club Information

Arviat Code Club participants or people interested in exploring these games and tools further.  Here are the links to download:   Scratch – Primary programming program we’ve used.  Download links for Mac/PC/Linux Lightbot – Popular game to teach programming concepts.  Free version on iOs.  Free web version is here

Tour Dates

Pinnguaq travels significantly and we bring our games/ideas with us.  Wanna meet or try something out?  Check us out at the following events!   Date Community Location Event Games Available February 13 2015 Waterloo, Ontario The Museum Aboriginal Intersections Singuistics, Qalupalik February 16-20 2015 Arviat, Nunavut School Arviat Code Club February 17-18 2015 Toronto, Ontario York University MICH Team Meetings… Read More

Singuistics Update!

Pinnguaq is really happy to announce that in addition to adding 4 brand new Inuktitut songs to our popular language learning App, “Singuistics“, we will also be adding five new Indigenous languages to the App in the early parts of 2015.  Pinnguaq is currently working with partners across five Indigenous nations to develop add ons for Singuistics in; – Anishanaabemowin… Read More

The True Cost of Never Alone for Nunavummiut

Never Alone was released this past week and for those unfamiliar it is the first game to come out of the worlds “first Indigenous owned video game developer and publisher in US history”.  It’s an important game, especially for Nunavummiut as it focuses on Inupiaq culture, a cousin of Inuit.  The only language spoken in the game is Inupiaq, a… Read More

Pangnirtung Code Club V2

Pangnirtung Code Club V.2.0 Want to Join?  Contact Us! November 10th to 14th, Pinnguaq will be hosting the 2nd “Pangnirtung Code Club” at the Pangnirtung Youth Centre in Pangnirtung.  (Did we mention it’s in Pangnirtung?) This camp runs 9am-3pm during the day and is open to students of all ages, though it is recommended that you can read and write…. Read More

Character Creation: Qaluaplik- Part 1: Influences

The myth of Qalupalik is well known even outside of Inuit circles, but for those unfamiliar, here is a quick primer:  Inuit parents use to tell their kids to stay away from cracks in the ice, lest they be kidnapped by sea dwelling creatures call “Qalupalik”.  They lived to kidnap children and though the myths vary depending on the version,… Read More

Tromsø Talk Part 2- Nunavut and the Circumpolar World

In mid-September, Ryan Oliver of Pinnguaq (me!) visited the University of Tromsø in Tromsø, Norway as a part of the Arctic Modernities Conference.  I spoke in a conference entitled “Indigenous Cultural Heritage and Technology in the Arctic”.  In this video I speak on Feeding My Family, Nunavut Hunting Stories and the work Pinnguaq is doing. A fascinating (if you find… Read More

Tromsø Talk Part 1- Nunavut and the Circumpolar World

In mid-September, Ryan Oliver of Pinnguaq (me!) visited the University of Tromsø in Tromsø, Norway as a part of the Arctic Modernities Conference.  I spoke in a conference entitled “Indigenous Cultural Heritage and Technology in the Arctic”.  I spoke on a few topics, providing a general overview of the Internet in Nunavut and how it compares to the rest of… Read More

Women, Gaming and Indigenous Parallel

Recent events in the Game Development community have something very closely in common with Indigenous events in Canada over the last 200 years.  The idea that those in charge, those in the highest positions in the land simply refuse to learn.  One is left with nothing to say but, “Seriously?  You thought you could get away with that?” Today (July… Read More

Explore Nunavut’s Best

Nunavut is not only our home, but home to some of the best creative people you could ever meet.   We thought it important to sit down and touch base not only on those who really make Nunavut shine, but also on some key contacts for anyone looking to work in or with Nunavummiut.  Full disclaimer:  Nunavut is the most active… Read More

Unfail Even Faster: A Qalupalik Resurrection

A few months ago we decided to “Fail Fast” and kill our game, Qalupalik.  We posted this blog post, outlining our justification for moving on and focusing on other projects.  Then a few days later we yelled “psych!” and brought the whole project roaring back to life.  In reality, it took us formally killing the project to sit and rethink… Read More

Jerry Cans Shoot

Pinnguaq, David Kilabuk and the Jerry Cans are working together to shoot some images for “Singuistics“.  Specifically for the song “Ilatit” and we need you. Specifically if you’re a member of the Mike family, in Pangnirtung.  The song tells the story of Andrew visiting Nancy’s family for the first time and we’re hoping to get pictures/images of everyone who is… Read More

Community Influence: Lost Levels Talk

On Thursday March 20th, the “Lost Levels” unconference was held again just outside of GDC.  Ryan Oliver of Pinnguaq gave the following talk at the event (while, not quite.. This is the speech that was written.. the reality of standing up and yelling in a park led to some points being missed).  In the interest of getting the full text… Read More

Representation: The Stories We Tell

We’ve taken a look at how Inuit are represented in some games in previous blog posts under the heading “representation”. Stereotypes are applied to fit our rather narrow view of how these “mythical” beings exist in the world. However more than just characteristics and costumes, some games develop full plots around Inuit and they are, quite frankly, hilarious. In this… Read More