June 20, 2015 at the McMichael Gallery in Kleinburg, Ontario (just North of Toronto), Pinnguaq will be debuting the first fully interactive Inuit art exhibition. Our game Art Alive will take over Gallery 7 at McMichael to introduce users to the work of Pudlo Pudlat. We are currently working with five of Pudlo’s prints and five original drawings to create interactive gaming experiences that explore the stories and life of Pudlo Pudlat of Kinngait (Cape Dorset), Nunavut. In the weeks leading up to the release of Art Alive, we’ll be detailing a series of blog posts here on the site to prepare users for the release. We’ll examine the technical side of the work, share video of development and share the stories of the prints, artists and work we’re doing.
Art Alive Needs A Logo
Are you a budding graphic designer, an experienced graphic designer, or a railway engineer looking to move from trains to logo design? We’ve yet to settle on a logo for Art Alive and we’re welcoming any and all humans to touch base via our contact form.
Send us some samples and we will describe what we’re looking for and how little we’ll pay you for it. Thanks!
So what is Art Alive? An introduction seems as good a place to start as any. Art Alive is a celebration of art in the interactive medium. In Art Alive, we take existing pieces of Art and both digitally and academically dissect them. From the digital side we take each piece of the art and separate them from each other into “assets” that we can then utilize. From the academic side we take a deeper look at each piece than all but the foremost experts in the field have done to ensure we know the story, the intent and the history of the piece and the artist. With those two steps in place we have the tools necessary to bring the art literally to life and allow it to tell the story the original artist intended.
In Art Alive, a player will start in a gallery looking at a variety of pieces on the wall. By approaching these pieces, the player is given an introduction to the art and unlike most galleries, encouraged to touch the work. Interaction with the work on the wall brings it to life and the player is thrust into the game. Each piece will feature between 4-7 “levels” that weave a player through the story of the piece, the artist, and the time that the art represents. In development we focused on a developing series of small, intuitive games that can relay the story of art, in whatever form it happens to take. In one moment a player may be a ball of ink, bringing colour to the world of the print, in another the player may be responsible for manipulating and rearranging the elements of the piece through puzzles or active challenges.
Over the next month or so leading up to the release, we’ll share more and more about Art Alive and have you fully prepared for its first installation in late June 2015. Throughout the Pan Am Games in Toronto, Art Alive will be on display and available at the McMichael gallery with further installations to follow around Canada and an eventual worldwide release. Keep focused on our Twitter, Facebook, or this site for regular updates – the next one will be here shortly.