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Technology Consumption Vs. Technology Creation

Technology Consumption Vs. Technology Creation

Grade 4 - Grade 6

Students will learn that it is acceptable and encouraged to use computers and technology for fun and learning, but it is also very important to consider what they are consuming and why.

Digital Storytelling, Health & Wellness, Online Safety
Cultural Sensitivity When Posting Online

Cultural Sensitivity When Posting Online

Grade 7 - Grade 12

Memes can be funny to share with friends and family. But sometimes they are offensive to other cultures. Learn what not to share online and cultural sensitivity.

Health & Wellness, Online Safety
Introduction To Social Media Safety

Introduction To Social Media Safety

Middle - Grade 8

Social media is fun and a great way to connect with people from across the world, but it can also be dangerous. Students will learn how to keep themselves safe while using social media.

Computer Fundamentals, Health & Wellness, Online Safety
Cyberbullying

Cyberbullying

Grade 6 - Grade 8

Cyberbullying affects a lot of people online. Learn how to recognize what cyberbullying is and how to seek help if someone you know is being cyberbullied.

Health & Wellness, Online Safety
Digital Citizenship

Digital Citizenship

Grade 7 - Grade 8

Learn about digital citizenship! As digital citizens we need to know how to be safe, kind, and positive contributors to the communities we participate in.

Computer Fundamentals, Health & Wellness, Online Safety
Exploring Biological Systems Using Twine

Exploring Biological Systems Using Twine

Grade 9 - Grade 12

Studentsd will learn about the systems of the human body and how they interact with each other, while creating a story using Twine.

App Development, Digital Storytelling, Game Design, Health & Wellness
Critical Literacy

Critical Literacy

Grade 7 - Grade 12

With the internet being bigger than it ever was, it is important to develop critical thinking skills and learn how to find credibility online. Learn more about Critical Literacy.

Computer Fundamentals, Health & Wellness, Online Safety
Self Care And Video Games

Self Care And Video Games

Grade 9 - Grade 12

Carrington Christmas introduces the concept of self care as it related to the Medicine Wheel, as well as how it relates to video games.