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Showing 16 Results

Pinnguaq at Home: Week 7

Pinnguaq at Home: Week 7

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 1st to 5th.

Game Narrative in Detail: Step Four, Five, Six, Seven

Game Narrative in Detail: Step Four, Five, Six, Seven

Grade audience: Middle - Grade 12

This tutorial will take a detailed look at the last 4 steps involved in creating a video game narrative and provide the learner with more direction to finish writing their own narrative.

A purple quillwork and beadwork flower by 4 Sisters Métis Beadwork.

Pinnguaq at Home: Week 5

Grade audience: Primary - Grade 12

See what Pinnguaq is offering for online learning at home for the week of May 18th to May 22nd.

Game Narrative in Detail: Step One, Two, Three

Game Narrative in Detail: Step One, Two, Three

Grade audience: Middle - Grade 12

This tutorial will take a detailed look at the first 3 steps involved in creating a video game narrative and provide the learner with more direction to get started on writing their own narrative.

An illustration of an icy shoreline.

Introduction To Twine

Grade audience: Grade 9 - Grade 12

This lesson is geared towards students who want to learn code or make games. Students will be introduced to Twine with a working prototype.

A screenshot from the game Inuit Uppirijatuqangit.

Mythology Using Twine

Grade audience: Grade 9 - Grade 12

Students will learn about mythology, legends and folktales while programming a Choose Your Own Adventure style story in Twine.

A pencil over a piece of paper with math equations.

Math Storytelling Using Twine

Grade audience: Grade 9 - Grade 12

Using students knowledge of probability and data management, students will create a math question children’s story using Twine!

An illustration of an alveolus.

Exploring Biological Systems Using Twine

Grade audience: Grade 9 - Grade 12

Studentsd will learn about the systems of the human body and how they interact with each other, while creating a story using Twine.

An instructor and student using a computer.

Planning An Escape Room Using Twine

Grade audience: Grade 9 - Grade 12

Escape rooms are challenging and fun! Have you ever wondered how you could create your own? Well, in this lesson we will plan an escape room or a code breaking story using Twine.