The current form is used to filter the resulting content displayed for the archive that comes after this form. Each set of filters is grouped with an expandable heading. Selecting an filter using spacebar or enter updates the content displaying only selected items.

Show Filters Hide filters

Resources For

Resources For to choose from:

Types

Types to choose from:

Levels

Levels to choose from:

Topics

Topics to choose from:

Software

Software to choose from:

Subjects

Subjects to choose from:

Tags

Tags to choose from:

Showing 54 Results

STEAM SCIENCE: Spin and Win(d)

STEAM SCIENCE: Spin and Win(d)

Grade audience: Grade 1 - Grade 3

The premise of this experiment is that wind around us can be harnessed, and used for many purposes. It’s a first step to understanding the concepts of renewable energy as well as the historical uses of wind power, and is a starting point to help learners grasp the potential of renewable energy sources.

Coding a LEGO® Maze

Coding a LEGO® Maze

Grade audience: Primary - Grade 3

In this lesson, students learn coding basics by building a rudimentary understanding of command codes, sequences, and loops.

Webcam interface for the people selection.

Introduction to Machine Learning

Grade audience: Primary - Grade 3

In this lesson, students learn how a computer can be taught to categorize objects. This is something students already have experience with.

A learner playing a game on a tablet.

Introduction to Serious Games and Their Design for K–Grade 3

Grade audience: Grade 1 - Grade 3

Serious games are games whose primary purpose is education and training as opposed to entertainment. They take advantage of the ability of computer games to attract and engage players/learners for a specific purpose, such as to develop new knowledge or skills.

The top half of the scratch backdrop is a photo of a green car on a highway, with buildings illuminated in the background. The bottom half is buttons you click to change your backdrop and your scratch character.

Pinnguaq at Home: Week 10

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 22nd to 26th.

A question mark surrounded by a neon pink box with light illuminating the sides.

Unplugged Coding: Binary Encoding

Grade audience: Grade 1 - Grade 3

This unplugged coding activity challenges you to encode different words into binary code. In this activity you will explore the computational thinking methods of decomposition. You will break down the word or words you select into single letters and encode it into Binary code using the Binary Code Key to create a secret message!

Plants in a container, sitting outside getting some sun.

Build an Aquifer

Grade audience: Primary - Grade 8

Watering your plants evenly throughout is almost impossible so use mother nature as an example and build your own aquifer!

Pinnguaq at Home: Week 9

Pinnguaq at Home: Week 9

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 15th to 29th.

Stardew Valley fishing mini-game. Captured using OBS Studio on May 28, 2020.

Pinnguaq at Home: Week 8

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 8th to 12th.

Scratch Basics Series

Scratch Basics Series

In this series, the basics of Scratch will be introduced to provide learners with the foundational skills required to begin creating in Scratch.

Cooked pizza.

Coded Cooking: Homemade Pizza

Grade audience: Primary - Grade 12

Step by step coding can be a very difficult process to go through, even the tiniest mistake can result in a bug that crashes the game. A great way to display this is through cooking, and what better food than pizza!

A rainbow puzzle made with popsicle sticks.

Craft Stick Puzzle

Grade audience: Primary - Grade 3

This unplugged coding activity challenges learners to decode their own puzzles. In this activity, learners will explore the computational methods of pattern recognition and algorithmic thinking.

Pinnguaq at Home: Week 7

Pinnguaq at Home: Week 7

Grade audience: Primary - Adult

See what Pinnguaq is offering for online learning at home for the week of June 1st to 5th.

A person writing in a journal, also using a magnifying glass.

Unplugged Coding: Binary Decoding

Grade audience: Grade 1 - Grade 3

This unplugged coding activity challenges learners to decode a secret message written in binary code. In this activity learners will explore the computational thinking methods of decomposition. Learners will break down the binary code to represent single letters then arrange them in the blanks to uncover the secret message.

Critter chorus game code blocks.

Pinnguaq at Home: Week 6

Grade audience: Primary - Grade 12

See what Pinnguaq is offering for online learning at home for the week of May 25th to 29th.

A race car made out of bottle caps, popsicle sticks, and straws.

Engineer Your Own Race Car

Grade audience: Grade 1 - Grade 6

In this activity learners will create their very own race car using recycled and other materials. Learners will also explore the idea of storing energy in an elastic band and how we can use that energy to move their engineered race car forward.

Using the Backpack in Scratch

Using the Backpack in Scratch

Grade audience: Grade 1 - Grade 12

In this short tutorial, you will learn how to use Scratch’s “Backpack” feature to move code and sprites between projects.

A recycled storytelling comic book image.

Recycled Storytelling

Grade audience: Primary - Grade 3

Storytelling can come in many forms and can convey the same message in different ways. This activity will highlight visual storytelling through recycled material found throughout the household.

A purple quillwork and beadwork flower by 4 Sisters Métis Beadwork.

Pinnguaq at Home: Week 5

Grade audience: Primary - Grade 12

See what Pinnguaq is offering for online learning at home for the week of May 18th to May 22nd.

A kid drawing with chalk on pavement.

Unplugged Coding: Hopscotch

Grade audience: Grade 1 - Grade 3

This unplugged activity is an outdoor activity that is geared towards a younger audience and focuses on algorithms. Learners will further explore algorithms and how they are used in our daily routines. Learners will design their own algorithms that will be used to guide people across a hopscotch court.