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Showing 9 Results

Rover Fleet Luna

Rover Fleet Luna

Grade audience: Middle - Secondary

In Rover Fleet Luna you will be an autonomous rover that has awakened alone on the moons surface. You will need to gather supplies and navigate a vast map in order to survive your abandonment on the Moon.

Root & STEM icon cover.

Isumakkaq

Grade audience: Middle - Secondary

Isumakkaq is a game about guessing a secret word. The player will have several chances to guess the word. Everytime they guess the letters that they use can reveal hints as to what letters are part of the secret word.

Seatangle interface.

Sea Tangle

Grade audience: Middle

Sea Tangle allows users to explore a kelp forest off the coast of British Columbia. Players will learn why the kelp forest and its inhabitants are important to one another.

The beginning interface of the game StarScribe, designed by Brandon Bunnie.

StarScribe

Star Scribe is an educational game experience created and designed by Brandon Bunnie.  Players will visit the surface of Earth’s moon and learn about several Cree constellations from Wilfred Buck a.k.a. “Star Guy.” 

Syllabic Matching Game interface.

Inuktitut Digital Literacy Game Engine

Grade audience: Primary - Adult

The Inuktitut Digital Literacy Game Engine hosts three games (when launched but educators can add more game iterations they create), designed in partnership with Ilitaqsiniq Nunavut Literacy Council.

Iqalliarluk game interface.

Iqalliarluk

Grade audience: Middle - Adult

Have fun and improve your typing skills by playing Iqalliarluk – ᐃᖃᓪᓕᐊᕐᓗᒃ, a new game developed by Ilitaqsiniq – Nunavut Literacy Council and Pinnguaq!

Gon’ Phishing

Gon’ Phishing

Grade audience: Middle - Adult

Gon’ Phising is a game built to provide an opportunity to experience a variety of phishing attempts and become familiar with the signs of a phishing email.

A preview of Nanili level 75.

Nanili

Grade audience: Primary - Adult

Nanili is a game developed by Pinnguaq that introduces you to the art of coding. It does this by encouraging you to find the most elegant solutions through creating procedural functions and loops.

The Race for Change game illustration created by Alana McCarthy.

Race for Change

Grade audience: Primary - Grade 12

Print and play this board game to explore issues surrounding climate change. Learn about what is causing the climate crisis and how we can work to prevent it.